
Update 0.4.0.122
By order of the Agency, an experimental Body Sleeve appearance-correction mode has been activated. Spatial distortions may occur; further adjustments are planned in subsequent updates.
Character Customization
- Added Body Sleeve customization (BETA), available on the Sleeve selection screen.
Gameplay
- Prevented Swarms from stinging players inside the church in Ozernoe.
- Introduced a new Distorted variant in their lairs: it is tougher than standard variants and able to summon its kin with a scream.
- Added dynamic extraction points to Dogorsk raids.
- Moved Vehicle Transfer contracts to the "Agent" level.
- Prevented players transformed into monsters from reviving other players.
- Made Active Matter drop next to the player’s gear when they transform into a monster.
- Routed backpacks crafted during a raid directly into the inventory: auto-equipping into an available slot or placing into a suitable container, and only dropping to the ground if there isn’t enough inventory space.
- Fixed an objective marker for the "Cold Trail" investigation: the placement prompt now appears within the designated zone.
- Fixed a bug where weapons could break when exiting the shooting range during a reload.
- Fixed reload timings for the TOZ-B shotgun.
- Fixed a bug where a flamethrower’s visual effect would persist after the owner died during its firing.
- Fixed an issue where the display of night vision devices hovered above the player's head after exiting invisibility upon spawning in a raid.
- Fixed instances of the previous zone circle flashing on the minimap between zone-shrink stages.
- Fixed instances of hair clipping through helmets on dead bodies and issues regarding helmets visiblility after death.
UI and Inventory
- Prevented the medication and ammo selection menus, as well as the "Add Items (+)" options next to pouch and backpack slots, from closing after each selection by default.
- Redesigned the visuals of the music player’s interface.
- Disabled the "Add Items (+)" button when no inventory space remains.
- Restored the stacking of empty medkits.
- Fixed the purchase notification when buying an item for a slot that already contains an equipped copy: it no longer incorrectly states that two items were purchased instead of one.
- Added a tooltip to the inventory weight indicator showing how weight affects sprinting speed.
Localization and Descriptions
- Merits and Prime tooltips now indicate that these currencies persist after wipes.
- Specified in the PNV-57E Night Vision Device tooltip which helmet it is compatible with.
- Updated the Harmonization window description.
Performance
- Fixed instances of performance drops when entering combat with film grain enabled.