
Update 0.4.0.165
Operatives! Here is a quick update following your feedback. We’ve adjusted Distorted pursuit behavior and noise sensitivity, made fire damage from Molotovs and flamethrowers affect monsters more reliably again, and restored your ability to squeeze past surrounding groups of monsters.
- Distorted that teleport in front of a fleeing player now appear farther away, giving you more time to react.
- Agitated Distorted animate more visibly, making it easier to see whether their sleep is restless, and that they could wake up at any moment.
- Bullet impacts now generate noticeably less noise for monsters, meaning that they react less to them. Firing with a suppressor is also now even less likely to wake nearby groups.
- Monsters now stop reacting to noise faster and fall into deep sleep faster.
- Fixed a bug that made monsters walk around Molotov and flamethrower fire, so it could not be used against them. Monsters now pass through such fire and take damage from it. Bonfires and other permanent fire sources are still avoided by all monsters: the bug came from that mechanic, and the mechanic itself is kept.
- We've restored old collision physics with monsters: it's now easier to break out of an encirclement by pushing enemies aside. However, this occasionally can cause you to end up inside a monster again — we're continuing to work on a fix for this issue.

Update 0.4.0.163
Dieses Update sorgt für mehr Sicherheit bei der Extraktion von der Dalniy-Insel durch versetzte Ausstiegspunkte und neue Deckung, verbessert die Stabilität durch weniger Abstürze, lässt die Samen die Verfolgung früher aufgeben und verhindert, dass Höllenhunde auf Dächern erscheinen. Außerdem haben wir angepasst, wie die Verzerrten Ziele verfolgen, die vor ihnen fliehen – siehe dazu den Entwicklerhinweis im Abschnitt „Gegner“.

Active Matter ist jetzt für PC, PlayStation 5 und Xbox Series X|S erhältlich!
Agenten, das Tor zum Multiversum steht offen!