


Update 0.4.0.122
By order of the Agency, an experimental Body Sleeve appearance-correction mode has been activated. Spatial distortions may occur; further adjustments are planned in subsequent updates.

Merits and Rewards!
Operatives! If you completed Monolith Access Levels and created new timelines between the September 10th update (0.4.0.76) and the September 15th release, we’re awarding bonus Merits matching what those levels would have awarded!

Rewards for Watching Active Matter Streams All Week!
To celebrate the launch of Active Matter on Steam, Xbox Series X|S, and PlayStation 5, tune in to Active Matter live streams on Twitch from September 18th (15:00 UTC) to September 25th (15:00 UTC) and earn new rewards for your loadout! Drops run for a full three weeks; we’ll reveal the rewards for Weeks 2 and 3 soon!

Update 0.4.0.115
Improved performance, reworked several animations, fixed multiple bugs, and delivered important updates to the user interface and sound.

Active Matter Worldwide Launch Times!
Operatives, get ready! Active Matter goes live on September 15th on Steam, PlayStation 5, and Xbox Series X|S. Check your local release time and be among the first to jump into the Multiverse!

Harmonization Cycles Q&A
In this Q&A, we’re covering Harmonization Cycles, how Merits work, and the rewards you can earn towards Cycles for fully completing the Monolith Access Level track.

Update 0.4.0.93
We’ve reduced costs of fusion and replication restoration for rare items, reduced cost of repairing helmets and armor plates, and made many other changes and improvements!

Update 0.4.0.84
We’ve adjusted how Distorted react and wake to actions around them, preventing them from waking each other up in a chain. We’ve also placed a handy button in the inventory that suggests suitable items for each section, added more detail to how reconnaissance data on monsters is shown on the map, adjusted how some items in the Workshop work, and made countless other improvements and fixes.

Even more Active Matter music is now on YouTube!
Dozens of artists are working on the game’s soundtrack, and we’re continuing to reveal the sound of our multiverse. The latest selection features atmospheric tracks by composer Alex Pavlov.

Update 0.4.0.78
Sensors that are required to be defended for contracts have become more durable, and WWII-era weapons can now be found in raids. We've continued improving Shelter customization, the Replicator now has a "Collect All" button, and the Alpha Mimic no longer attacks through walls. All of this plus many other fixes and improvements!

From Words to Music!
As we previously shared, Akira Yamaoka has joined us in creating music for the multiverse.

Update 0.4.0.76
Reworked Harmonization Cycles, added Merits, updated the display of raid objectives and map targets, and fixed a number of interface and performance issues.