


Update 0.4.0.205
In this update, markers made on the map, and shown on the compass, now show distance and elevation more clearly. The “Repair All” inventory button now also repairs armor being carried as spares, and DualSense touchpad functionality has been improved. We’ve also decluttered the map — loot icons and zone labels are hidden until entering interactive map mode, and monster lairs are now initially marked as you approach them. A bug that allowed loading more ammunition into a weapon than it can hold has been fixed too.

Update 0.4.0.201
Fixed muzzle flash hiders as they now once again help conceal your position when firing. Resolved several gameplay bugs in raids and made interface improvements. Controls have been further refined and performance on consoles has been improved. Large monster clusters have returned to Isolated Raids, and Flowermen dash behavior has been adjusted.

Update 0.4.0.199
Fixed bugs with gear presets, refined lighting in dark areas and at night, restored the intended recoil to pistols, and fixed some issues with item collection contracts.

Update 0.4.0.196
The weapon tactical flashlight and laser sight can once again be toggled separately. By default, both options are bound to the same control (“L” on keyboard), but you can assign a different binding to either of them in the controls settings.

Updates 0.4.0.192
We’ve completely revamped control settings, including adding many new aiming settings for both mouse and keyboard as well as controllers. An option to further remove camera sway has been added, and in addition we’ve improved sound positioning so that you can pinpoint the direction of threats more accurately. Managing gear has become less of a hassle, magazines no longer can drop on reload, visual recoil when using scopes has been adjusted, and improved item swapping when changing backpacks and safe containers at the Shelter. In large monster concentrations, enemies now spawn less often and in waves, and there's a dedicated device for clearing them out. This is all, as always, in addition to countless other fixes and improvements!

Active Matter: Activity Report
Operatives! In the first month since the game’s release on Steam and consoles, we threw all our efforts into promptly tracking your feedback and deploying rapid hotfixes to improve your comfort as you navigate the Multiverse. During this time, we’ve released more than ten updates and made hundreds of changes to make Active Matter better.

Update 0.4.0.182
Reworked "Guts" and "Ghost" Body Sleeves, sped up magazine handling, improved daytime indoor visibility, added keyboard and mouse support for consoles, upgraded voice chat quality, increased armor and helmet resistance against melee attacks, boosted M82A1 lethality, made large medkits more effective, and resolved many bugs. This is all alongside countless other improvements!

A Beginner Operative’s Guide
The Agency HQ has prepared an introductory briefing for operatives being deployed to explore the Multiverse. Reviewing the material is recommended before proceeding.

Update 0.4.0.173
Extraction points on Headquarters, Airport and Downtown now have more cover. Finding the location you need for a contract on the map is also now easier. Molotov Cocktails and Incendiary Grenades now ignite targets instantly, rather than with a delay. Alongside all of this, a number of client hangs and crashes were fixed, and performance improvements were made.

Week 3 Rewards For Watching Active Matter Streams!
Operatives, kick off October with new rewards! Tune in to Active Matter live streams on Twitch from October 2nd (15:00 UTC) to October 9th (15:00 UTC) to claim fresh gear for your loadout!

Update 0.4.0.165
Operatives! Here is a quick update following your feedback. We’ve adjusted Distorted pursuit behavior and noise sensitivity, made fire damage from Molotovs and flamethrowers affect monsters more reliably again, and restored your ability to squeeze past surrounding groups of monsters.

Update 0.4.0.163
This update makes extraction safer on Dalniy Island with relocated exit points and new cover, improves stability with fewer crashes, makes Seeds give up the chase sooner and prevents Hellhounds from spawning on rooftops. We have also adjusted how Distorted pursue targets that run from them — see the developer note in the Enemies section.