Update 0.4.0.163

This update makes extraction safer on Dalniy Island with relocated exit points and new cover, improves stability with fewer crashes, makes Seeds give up the chase sooner and prevents Hellhounds from spawning on rooftops. We have also adjusted how Distorted pursue targets that run from them — see the developer note in the Enemies section.

Enemies

  • Reduced the pursuit range of Seeds: they now give up the chase sooner.
  • Fixed an issue where Hellhounds could spawn on rooftops.
  • Distorted that are already chasing a fleeing target will now occasionally teleport ahead of it. The teleport brings them out of cover and into your line of fire, where they are easier to hit. Distorted health, damage, and spawn numbers are unchanged, and Distorted that have not noticed you behave exactly as before.

Developer note. Until now, a reliable counter to a Distorted was to run, and a monster that can always be outrun stops being a threat. This change only affects Distorted that are already pursuing you: sneaking past them or fighting them works the same as before. If you choose to run, expect one to cut you off — and to be standing in the open when it does, which can make them easier to defeat. We are also looking into reports that silenced weapons feel less effective since Distorted packs grew.

  • Fixed monster collision models so that monsters no longer overlap each other or the player. As a result, it is harder to slip through a tight group of monsters, so keep your distance instead.
  • Fixed the terrain placement of Hellhound portals relative to the ground on the "Shegolskoe: Distortion" raid.

Gameplay and Items

  • Painkillers are now consumed only when the usage animation completes. It is no longer possible to keep the item by canceling the animation at the last moment. Usage auto-cancels if you get back up for another reason, and manual cancellation remains available.
  • Reduced the chance of receiving duplicate rewards for turning in multiple Operative Objectives.
  • Updated the "Key" fusion recipe's required components.
  • Added the ability to select specific target dummies from a list at the shooting range's console.

Raids and Maps

  • Improved extraction point safety on Dalniy Island raids: several exposed stationary extraction points have been moved closer to structures, and cover has been added nearby.
  • Fixed errors preventing the "Point of Support" Investigation from being completed in the Airport raid.
  • Added vehicle delivery points to the "Escape from Dogorsk" raid, resolving an issue where Vehicle Transfer contracts completed automatically due to missing delivery locations.
  • Adjusted gravity platforms on several maps, including at the Ozernoe fire station, so that movement no longer stutters when running across them.
  • Fixed a bug preventing players from climbing ladders near buildings #1 and #8 in Ozernoe raids.
  • Reduced the intensity of storm visual effects within Unstable Zone raids. Storms remain part of the Unstable Zone's borders; only the visual intensity has been toned down.
  • Fixed an issue causing players to get stuck in the Park raid.
  • Fixed a bug that prevented players from firing their weapons after leaving a sensor deployment zone during a raid.

Weapons and Modifications

  • Fixed tactical flashlight activation not working properly when mounted on a dual-rail adapter.
  • Fixed hand placement when using MP and F-Dev RTK angled grips.
  • Fixed player hands clipping through various modifications on the AK-15SK and PPK-20.

Controls

  • Fixed input conflicts between player actions and Shelter Edit Mode controls. Building commands now have their own dedicated section in the Controls settings with updated default keybindings. If your building keys feel different, check the new section to review or rebind them.
  • Improved Shelter wall-item placement: optimized initial selected positions, sharpened placement point accuracy, and wall-mounted objects now ignore the "Rotate with player" setting.

Interface

  • Updated contract colors so that they match the icons on the map, and fixed an issue where Collaborative Objectives spawning mid-raid would override the colors of existing contracts.
  • Fixed issues where inventory items shifted abruptly under the cursor when a row disappeared.
  • Fixed instances where rig section items overflowed past the container border when scrolling.
  • Made the quick keybinds hover hints block at the bottom of the screen more visible, and restored the rig and backpack item hover hints, including the "Transfer Some" action, in the Refiner window.
  • Added expanded weapon information to hover tooltips and purchase windows in Harmonization.
  • Renamed Workshop fusion variants for clarity: standard and monolithic variants are now titled "Standard Synthesis," while contract variants are designated A and B.

Graphics and Stability

  • Improved accuracy of shading in optical sights.
  • Fixed graphical artifacts caused by flashbang detonations.
  • Fixed screen-overlay effects such as water drops and dirt displaying over the flashbang blindness effect, which previously caused droplets to appear as black spots on the bright screen.
  • Fixed dynamic shadow rendering issues at the Shelter.
  • Restored proper fullness for beards, eyebrows, and eyelashes.
  • Improved overall stability and reduced the number of crashes.

Sound and Localization

  • Updated the sound of the flower trap.
  • Updated various Chinese, German, and Spanish localization files.
  • Fixed medkit audio continuing to play after canceling usage.
  • Updated Statue attack sounds to be shorter and better highlight impact timing, and adjusted their audibility ranges.
  • Reduced harshness of Swarm audio and tweaked its overall volume and audibility range.
  • Adjusted interaction sound volume when looting items.