Update "Fire Walk"

Introducing the first major update for Active Matter! Operatives, get ready to gear up and dive back in - you’ll find new raids, weapons, gear modifications, a revamped armor system, reworked Body Sleeves, and much more. We can’t wait to share all the changes with you!

Raids

Operatives can now tackle a brand-new raid, “Dam.” Also, the familiar “Dogorsk” is no longer confined to just isolated play - you can now face off against other operatives for valuable loot.

  • New raid: "Dam".
  • New raid: "Dogorsk".
  • Access to isolated raids now depends on your edition.
  • Tickets will no longer be used, and any tickets players already have will be converted into Crystallised Active Matter at a 1:25 ratio.
  • New objective type: "Cases" (under the "Investigations" terminal).

Monsters and Anomalies

The multiverse has been expanded with new monsters and anomalies, and some familiar foes have changed significantly - operatives will need to adapt to new conditions.

  • New monster: "Shy Girl".
  • New monster: "Scorch".
  • New monster: "Mimic Car".
  • New anomaly: "Fireball".
  • New anomaly: "Fire".
  • Mimics can now transform into ("mimic") objects.
  • Prevented Mimics from stacking inside objects or standing still.

New Weapons

New weapon types are joining the arsenal - machine guns, shotguns, and even handheld grenade launchers. Operatives can also fit their weapons with new modifications.

  • M249 Para machine gun
  • Origin-12 shotgun.
  • RPG-7 grenade launcher.
  • SVDM sniper rifle.
  • AEK-971 assault rifle.
  • AN-94 Abakan assault rifle.
  • PP-19-01 submachine gun.
  • M9 Tactical (with suppressor slot available).

You can also now adjust your weapon’s zeroing distance. The base distance depends on the weapon type, ranging from 30 to 100 meters. By default, use PgUp/PgDn to change zeroing, and view the set distance when inspecting your weapon.

New Modifications 

  • Added various muzzle brakes and flash suppressors.
  • Scope 1P78 2.8x magn.
  • PBS-4 Suppressor.
  • SV-98 Suppressor.

We’ve also expanded the list of weapons that can equip suppressors. The PBS-1 Suppressor now fits the AKM and Vepr-KM VPO, matching real-world specs. The PBS-4 Suppressor is now compatible with the 5.45×39 mm AK series (AK-74M, AKS-74U). The HX6 Suppressor now fits the AK-103, and a bayonet-mount adapter version is available for the AK-12.

Weapons found in raids will now more often include suitable modifications already installed and will frequently appear in airdrops.

Equipment

In this update, we’ve reworked the armor system by adding new plate types and sizes. Titan plates are now the most durable - and most expensive - though they initially absorb slightly less damage than ceramic plates. You’ll need to choose your gear based on your objectives and your confidence in the field.

We’ve also introduced two new helmets - EDH-Gen V and TFMK-I - equipped with active headsets that suppress loud noises while amplifying quieter sounds. For a deeper dive, check out our recent dev diary.

In raids, you can now find modified equipment - like weapons with improved accuracy or more spacious backpacks - so keep your eyes peeled for the best loot!

Dalny Island now offers Western weapons and gear alongside Soviet equipment. These Western items are rarer, hinting at the presence of operatives from other branches of the multiverse.

  • Equipment with improved characteristics can now be found in raids.
  • Added new Body Sleeves and reworked many existing ones. Each Sleeves now has multiple versions that unlock through special tasks.
  • Added new armor plate type: Titan.
  • Added new armor plate size: XL.
  • Added new helmets: EDH-Gen V and TFMK-I with active headsets.
  • Armor plates and helmets no longer break when their durability hits zero. Instead, they get a permanent reduction to their maximum durability (even if you repair them after the raid) and are marked as broken, still providing a small amount of protection.

Gameplay Changes

  • Effective hits are now indicated with a special hitmark.
  • Implanted tier 3 chronogenes now lose a tier after an unsuccessful raid.
  • After spawning in a raid (unless revived by an ally) and choose your spawn point within a short radius - mirroring the “Undercover” overtime raid mechanic.
  • Now there is only one primary contract. It does not block extraction, always retains its rewards, but does not give Monolith Tokens. The rest of the contracts are daily, except for key contracts.
  • Added a new unique inventory slot for Beacons and removed the need to place it on the ground. It now activates automatically upon death.
  • Moved select weapons and equipment between Monolith levels.
  • Adjusted shop prices for select weapons and equipment to align with their Monolith Access Level and in-game performance.
  • Changed the replication time for some items.
  • Boosted healing speed and increased health restored by some medbags and medkits. AI-2 medkit ampoule use is now faster and larger medkits restore more health.
  • Active Matter is now displayed as an item in the storage.
  • Moved some recipes from the Replicator to the Refiner, now created through synthesis recipes.
  • Added new recipes to increase the tier of chronogenes.
  • Changed the display of Refiner recipes in the Monolith Access Terminal.
  • Changed the display of Monolith unlocks to improve readability.
  • Clarified storage expansion bonuses: edition bonuses no longer stack with purchases made using in-game currency and only accelerate progression, however, after self-sacrifice, the edition bonuses now remain in effect. Also enforced sequential purchase of donation reward upgrades (e.g., the second expansion requires the first).

Audio

  • Fixed missing footstep sounds when an operative’s legs are "blacked out" (heavily damaged).
  • Added new voice lines for Miss Second in various situations (portal appearance, anomalous zone border shift, empty magazine, jammed weapon, and discovery of points of interest), with English and Russian voiceovers.
  • Updated reload sounds for the SV-98.
  • Updated firing sounds for the TOZ-B.
  • Updated firing sounds for the M9 Tactical with a suppressor attached.
  • Updated firing and reload sounds for the Hunting crossbow.
  • Updated distant gunshot sounds for several weapons.
  • Changed melee attack vocalizations so operatives heave instead of shout.
  • Updated sounds for collecting Active Matter.
  • Updated mindvault-use sounds when reviving an ally.
  • Updated scanner sounds in the "High-Priority Cargo" quest.
  • Added sounds for triggering and planting a Beacon.
  • Added voice lines for Turned soldiers.
  • Added sounds for walking on dense wood.
  • Updated the pickup truck engine sound.
  • Added a sound for taking damage while outside the anomalous zone.

UI

We’ve made numerous UI and control changes to improve convenience. Note that your control settings will be reset due to these numerous updates.

  • Moved the compass to the top of the screen.
  • Voice chat status has been added to the teammate widget.
  • Redesigned the raid selection menu:
    • Added an "Access Level" system for each raid.
    • Added raid type selection (PvP, Solo, Co-op, Nexus Battles).
  • Changed the body part selection display for healing to a radial menu (hold T by default).
  • Changed the grenade selection display to a radial menu (hold G by default).
  • Added a radial quick-chat menu (hold Y by default); messages are audible to nearby players and duplicated in squad chat.
  • Added a quick-action menu (hold K by default).
  • Added a squad information panel to the raid preparation screen.
  • Added a warning when pressing “Deploy” if you’re missing required quest items.
  • Moved extraction-mandatory contracts to the top of the task list.
  • Enabled the ability to move placed markers on the map.
  • Changed the display order of Body Sleeve traits so positive traits appear first.
  • Changed the ordering of modification slots on weapons.
  • Added a notification about compensation for items lost due to server shutdown.

Animations

  • Improved healing animations while prone.
  • Fixed ampoule cap behavior in healing animations.
  • Fixed twitching during weapon switches.
  • Fixed incorrect Replicator progress display and audio when multiple items are queued.
  • Reworked animations for using ladders.
  • Increased ladder-climbing speed.
  • Increased ths speed of weapon holstering when interacting with ladders.
  • Added new attack animations for select melee weapons.
  • Fixed elbow twitching in some weapon-switching, reloading, and melee-attack animations.
  • Fixed a bug where turning in place on the edge of a roof caused the character to slide, often leading to a fall.
  • Fixed a bug where there was sometimes no recoil when firing a weapon with a scope.
  • Fixed excessive sliding and high speed when vaulting over objects.
  • Improved hand positioning when driving certain vehicles.
  • Fixed a bug that caused animations to play for a weapon slung on the player's back.
  • Fixed brief clipping through car roofs when entering vehicles.
  • Fixed incorrect hand positioning when loading SVD and SV-98 magazines.
  • Fixed shooting effects for the G3A4 and M12 Trench.
  • Fixed missing shooting effects with an attached silencer on certain weapons.

Graphics

  • Added volumetric shadows to particle effects.
  • Improved exposure adaptation so brightness responds more accurately to what you’re looking at in the center of the screen.
  • Fixed see-through artifacts on volumetric clouds that made distant clouds render on top.
  • Improved stability of volumetric clouds and distant volumetric fog during fast camera movement, reducing smearing and flicker.
  • Enhanced environment appearance: now it can be covered with more details like dust and blood.
  • Added dynamic color variations to trees.
  • Improved footprint visuals with increased detail and realism.
  • Enabled vehicles to now leave visible trails on terrain.
  • Fixed color banding in volumetric fog for smoother, more natural gradients.
  • Fixed shadow popping and shadowless seams in cascaded shadows, smoothing transitions between cascades.
  • Shadows now render correctly on particle effects and transparent/refractive objects, no longer limited to a small rectangular area.
  • Improved rendering of transparent objects so overlapping windows and other transparent items display correctly.
  • Fixed volumetric fog shining through the ground.
  • Refined the edges of floating islands for more natural, detailed contours.

Other Changes

  • Reduced input latency.
  • Fixed descriptions of the Jump chronogenes.
  • Added a notification when no teammate can be found using the “Find a Teammate” function.
  • Added descriptions for each raid type.
  • Added the ability to skip key contracts for Monolith Tokens after progression wipes.
  • Fixed a bug that caused the player’s nickname to appear in Nexus Battles while in Streamer mode.
  • Bullet marks in the shooting range at the shelter now disappear when you exit it.