Update “Gigastructure”

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Today, Active Matter will release a major update, “Gigastructure.” Starting at 14:45 UTC, the servers will receive maintenance and the game may be temporarily unavailable.

Once maintenance ends, expect the new Park raid, the Alpha Flowerman boss, new weapons, a gravity gun, more weapon modifications (including pistol grips and laser sights), a new Harmonization of the Multiverse system, Shelter customization options, and much more!

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Raids and Game Modes

  • Added new maps for the Raids game mode:
  • Raids are now divided into Open and Isolated (without other players’ squads) with no limitations.
  • In raids, you can now choose solo matchmaking — no other squads will be present — or group matchmaking, which you can also join alone.
  • Added new maps for the Hired Ops game mode, featuring vehicles and the ability to summon anomalies for to assist you:
    • Castillo;
    • Nuclear Unit.
  • Added a new map for the Nexus Battles game mode:
    • Vanilla Mall.
  • New raid contracts:
    • “Collaborative Objectives”: Labelled “TO ALL AGENTS” in game, these are random global missions for all raid participants that require teaming up with players outside your group to complete; rewards will depend upon player engagement.
    • “Combat Practice”: Destruction of more varied targets;
    • “Vehicle Transfer”: Get vehicles to a delivery point;
    • “Collect and Extract”: New objectives to find and extract with different items.
  • Operative objectives have been introduced and are issued to players sequentially — the next is granted after completing the previous one.
  • When preparing for a raid, you now only need to select Investigations; the other contracts are selected automatically.
  • Monolith Tokens are not awarded for completing operative objectives.
  • Expanded the Agency’s rentable gear options.
  • Changed the anomalous zone’s shrinking sound.
  • Added the ability to Self-Terminate in raids.

Equipment

In addition to new submachine guns, sniper rifles, a machine gun and a machine pistol, the game will feature a unique weapon — the Gravity gun. It lets you create tunnels that transport the player from the firing point to the impact point. This allows Operatives to avoid fall damage, opening up many potential tactical maneuvers, however it can only be found in raids and cannot be brought back to the Shelter in one piece.

  • Added new weapons:
    • M24 (Bolt action rifle);
    • Stechkin automatic pistol (Handgun);
    • PP-2000 (Submachine gun);
    • Gepard (Submachine gun);
    • VSSK Vykhlop (Bolt action rifle);
    • EV-MG (Machine gun).
  • Added the Gravity gun to supply drops.
  • Added new laser sights with varying beam colors for Right tactical slots on weapons with Picatinny rails:
    • BH-LGR03 Laser Sight (red);
    • OM Laser Sight (red);
    • Blue Star Laser Sight (blue);
    • DBAL-A2 Laser Sight (green);
    • AN-PEQ-15 Laser Sight (red);
    • Dlan-3 Laser Sight (green);
    • 4TK Laser Sight (red).
  • Added various new pistol grip modifications for AK and AR platform rifles.
  • Added new suppressors for the RPK-74 and M-series rifles.
  • Added new muzzles for the SV-98 and M-series rifles.
  • Added a new camouflage Appearance setting option for Body Sleeves.
  • Improved the “Rebel” Body Sleeve:
    • Added [S] (small) armor plate slots to both hands;
    • Changed leg armor plate slots from [S] (small) to [L] (large);
    • Changed default perks to +50% Explosion dmg. protection and +10% Additional healing for all body parts.
  • Increased Submachine gun damage by between 10-15% and reduced damage drop-off with distance.
  • Increased KS-23 damage by around 37% and updated its reload animation.
  • Increased ASh-12 damage and recoil by 20-25% and increased damage drop-off with distance.
  • Increased VSS Vintorez and AS VAL damage by around 7% and increased damage drop-off with distance.
  • Made minor adjustments to the behavior of various different calibers of rifle rounds in the range of 3% at distances of 100+ meters.
  • Added the new M8 Smoke grenade, releasing a smoke cloud that lasts for a while but is less intense than the RGD-M Smoke grenade.
  • Updated the RGD-M Smoke grenade to now create an instant smoke cloud on detonation that dissipates fairly quickly.
  • Added new Chronogenes:
    • Breath Control - extends the time you can hold your breath while aiming;
    • Overflow Healing - applies part of ampule healing to all body parts.
  • Reworked synthesis recipes for Tier II and Tier III Chronogenes: outcomes now depend solely on input colors — e.g., three green guarantees a green Chronogene; two blue and one green favors blue over green.
  • Added a new compensator for the ASh-12.
  • Updated the SV-98 to use 7.62×54mm ammo.
  • Added a 10-round magazine for the M1911A1.
  • Increased 9×18mm caliber ammo damage.
  • Reduced recoil for the PM-63 and PP-91 Kedr.
  • Improved reload animations on the MTs 21-12 and AKM.
  • Updated reload sounds for all pistols.
  • Fixed a sound layering issue with the SPAS-12’s reload.
  • Fixed some sound artifacts with the SPAS-12 and Origin-12 shots.
  • Adjusted the magazine capacity of the PKM (PKM ammo box) and M249 Para (M249 ammo pouch) machine guns to 100 rounds.
  • Added a new Tank crew helmet.
  • Added a new PNV-57E Night vision device, which attaches to the new Tank crew helmet.
  • Added new active headphones, the Tactical headset, for the helmet slot, providing minimal head protection but improving the player’s hearing.
  • Added new chest flashlight options for the Flashlight slot:
    • Chest Light (Soviet);
    • MX-991/U Flashlight (available in three different colors).
  • Made flashlight activation audible to other players.
  • Updated the supply drop sound.

Anomalies

The Alpha Flowerman is a new boss — the next evolutionary stage of the regular Flowerman. It won’t be easy to take down, but operatives can expect a worthy reward for the risks taken.

  • Added the new Alpha Flowerman.
  • Added the new Tentacle anomaly.
  • Increased the sound volume and range for all tentacle anomalies.
  • Updated the Alpha Mimic to now explode on death, dealing damage to nearby targets and destroying the environment.
  • Adjusted the Hunter-Distorted’s sensing ability: rather than highlighting all players on the map, now only one nearby Operative can be seen through walls — including teammates.
  • Adjusted Distorted behavior to now primarily pursue the Operative that woke them up.
  • Adjusted Invisibles to no longer pursue Operatives in water.
  • Adjusted Hellhounds’ body parts to no longer protrude through walls and doors.
  • Added Alpha Mimic spawns on Dogorsk raid.
  • Added unique footstep sounds for Dendroids.
  • Added unique audio for Distorted special attacks.
  • Increased Dendroids’ fire vulnerability; they now turn and flee when caught on fire.
  • Removed the ability for Dendroids to enter a state of shock.
  • Added new sounds for Scorches.
  • Increased the variety of Turned Soldiers on the Headquarters map.
  • Fixed a bug where grenades and RPG rounds passed through the Alpha Mimic.
  • Updated Invisibles so they can occasionally land headshots, but only if their target has a high level of condition remaining.

Progression

We’ve also made changes to progression. You can earn rewards in two ways: create a new Personal Timeline, or wait in the current timeline. Anyone who creates a timeline after upgrading the Monolith will gain access to the weapons and gear from the new cycle. and will also speed up reward unlocks for other Operatives who choose to remain in the same timeline to obtain them later.

  • Harmonization of the Multiverse: unlock new items after a set number of new personal timelines have been created by all operatives, or automatically after enough time passes through Harmonization progress.
  • Everyone who previously entered the old “red door” is already considered to have contributed to the common cause of the first Harmonization.
  • Reworked Operative level-up rewards: now you receive material rewards and can choose one of several passive skills from a tree that differs between players and after each new Personal Timeline created by the player.
  • Reworked contracts and their rewards: tasks are split into standard, Agent-level and Expert-level available with Monolith unlocks, added the option to reassign and swap objectives, and the player can now open new contract slots.
  • Added the ability to purchase Monolith Tokens for Crystallised Active Matter.
  • Added a quick chat command introduction to the tutorial.

The Shelter

  • Added the ability to decorate your Shelter with items extracted from raids.
  • Added Scorches as a possible target on the shooting range after receiving a note about them.
  • Added Shy Girls as a possible target on the shooting range after receiving a note about them.
  • Disabled wind audio sound effects.
  • Added visible information on the monitors for Harmonization, the Monolith Access Terminal, the Market Console, the Missions Terminal, and Body Sleeve Control.

Graphics

  • Added DX12 support (beta): it includes many improvements over DX11; DX11 remains the default.
  • Added Vulkan support (beta).
  • Added a new “Graphics API” option in the Graphics settings. Options include Auto, DX11, DX12 and Vulkan.
  • Added XeSS (Intel Xe Super Sampling) support as an option for Antialiasing mode; requires DirectX 12.
  • Added FSR (AMD Fidelity FX Super Resolution) support as an option for Antialiasing mode; requires DirectX 12.
  • Added Frame Generation support as an option for Nvidia DLSS and AMD FSR Antialiasing modes.
  • Updated Nvidia DLSS to version 310.5.3 (DLSS 4.5.3).
  • Added a “Dynamic Resolution” option to “Temporal hyper resolution” Antialiasing mode in the Graphics settings; it adjusts antialiasing settings to maintain a stable frame rate based on display resolution.
  • Reduced blur on static objects when using “Temporal hyper resolution” Antialiasing mode.
  • Fixed a blue tint from GI (Global Illumination) that could appear in dark areas.
  • Improved interior lighting accuracy.
  • Fixed dark interiors when loading into a map.
  • Improved shadow quality for characters.
  • Smoothed shadow updates from environment objects to reduce frame-time spikes.
  • Fixed visible cloud tiling artifacts in overcast weather.
  • Fixed pixelated cloud silhouettes.
  • Fixed flickering on cloud edges.
  • Fixed rain ripples appearing under bridges and on surfaces where they shouldn’t.
  • Fixed sharp color transitions caused by rain ripples.
  • Improved water lighting with Global Illumination.
  • Improved shoreline visuals.
  • Fixed underwater fog artifacts.
  • Fixed overly bright glass on the lowest quality settings.
  • Fixed incorrect glass appearance on static objects.
  • Improved ambient occlusion on detailed surfaces.
  • Fixed some ghosting artifacts.
  • Reduced default film grain intensity to lessen distracting noise in dark areas.

Investigations

  • Added a filter for cases that relate to certain raids to the Investigations tab.
  • Added a new Investigation series, “Park,” exploring the origins of the Flowermen.
  • Added a new investigation series, “Gigastructure,” studying the chaos (access temporarily locked while Agency security protocols are audited).
  • Added new Investigations dedicated to some of the new weapons: M24, PP-2000, and EV-MG.

Music Player

  • Updated the Music Player to save found tracks after activating the Monolith and creating a new personal timeline.
  • Added a shuffle playback button.
  • Added the ability to “ignore” specific tracks so that they won’t be played.

UI

  • Added a list of all new level Awards from the Agency to the Personnel Archive in the Profile tab.
  • Organized Refiner fuse recipes into subtypes and categories.
  • Reworked and redesigned the Monolith tab.
  • Redesigned the Profile tab and the Activate Monolith window as 3D scenes.
  • Added a brand-new Harmonization window.
  • Added a new Headphones option for stereo headphone usage in the Sound settings.
  • Added a new dog tag view to the Inventory in the Shelter with its own filter options.
  • Added a way to favorite equipment items in your storage through the Inventory tab, with an inventory filter added for it.
  • Added tags to items: “Weapon”, “Civil item”, “Electronics”, “Vinyl record”, “Cassette tape” and more.
  • Added a way to bulk-buy 10 copies of an item with one click; hold Shift in the shop to utilize.
  • Added tags to objectives: “Daily”, “Extraction”, “Unique” and more.
  • Added the automatic closing of containers and the inventory when the player moves too far away from them.
  • The display of raids available in the rotation has been updated.

Fixes and Improvements

  • Added a passenger slot for Quad Bikes.
  • Added a cargo trunk to Quad Bikes. When at an extraction point, all contents are transferred to the Shelter.
  • Improved Quad Bike handling and increased its speed.
  • Improved handling of civilian pickup trucks on the Headquarters map.
  • Added cargo trunks to civilian pickup trucks on the Headquarters map.
  • Added four additional truck bed passenger seats to civilian pickup trucks.
  • Updated the view through optical scopes for the “Realistic magnification in scopes” option in the Graphics settings.
  • Added the ability to interrupt the fire extinguishing animation.
  • Added the ability to set voice chat and proximity chat to “Always active.”
  • Updated RPG-7 reload to now be considered complete after the projectile is inserted into the weapon.
  • Fixed RPG-7 round ricochets when firing at close range.
  • Added turn-in-place animations for a variety of different monsters.
  • Updated surfacing sounds to scale with time spent underwater.
  • Fixed Miss Second’s voice lines to no longer drown out combat sounds.
  • Added a warning if a given parameter in the Graphics settings affects performance.
  • Added the ability to extinguish car fires with fire extinguishers.
  • Fixed smoke effects obstructing the view in vehicles with open seats.
  • Fixed a bug where teammate dog tags incorrectly showed a revive tooltip.
  • Fixed a bug where using a radial menu or browsing the shop would sometimes trigger a shot.
  • Added an interruption to prolonged actions when shooting or sprinting.
  • Sprinting or healing actions now interrupt the other.
  • Fixed grenade collision with glass: grenades now pass through and shatter it.
  • Added the ability to drag Operative bodies.
  • Updated Operative loot behavior: all gear and weapons — except the weapon in hand — now remain on the body instead of dropping on death.