
Update 0.3.0.113
We’ve made a number of subsonic weapon and ammo balance changes, added a way to get unstuck and added the ability to pause and rewind music you collect — all alongside other bug fixes and improvements!
Weapons and Ammunition:
- Updated the VSSK Vykhlop to use new dedicated 12.7x55 STs-130 ammunition, increasing round damage by about 20% compared to standard 12.7x55 and reducing distance-based damage dropoff.
- Standardized VSSK Vykhlop magazines to a 5-round capacity for 12.7x55 STs-130.
- Reduced distance-based damage dropoff for subsonic ammo:
- On distances more than 25m, this results in around 5-10% more damage than before for 12.7x55 and 9x39 caliber rounds.
- It also increases damage at range for .45 ACP by around 2-3%.
- Re-zeroed all subsonic rifles (VSS Vintorez, AS Val, VSSK Vykhlop, ASh-12) to 60 meters by default (was 100 meters).
Other Changes:
- Added an “Emergency teleport” option: if your character gets stuck in an object, they are moved a short distance to a nearby safe spot.
- Added an option to collapse the in-use Body Sleeve's "Unaffected Stats" (non-modified statistics).
- Added pause and rewind controls to the music player.
- Assigned weight to Flamethrower fuel.
- Fixed a bug with incorrect bullet and explosive damage calculations against Alpha Mimics.
- Fixed a bug where it was impossible to directly purchase to storage an item from the Shop that was opened through an Investigation.