
Major Update "250 Shades of Liberty"
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Operatives, the Agency authorizes Operation "250 Shades of Liberty."
The center of a North American city becomes a new raid zone: avenues, ruined skyscrapers, school buses, and taxis are your cover. But the city isn’t empty: former law enforcement — police and SWAT — continue their patrols under distorted protocols.
Enter fast, act decisively. Deploy new vehicles, prepare updated medicine, and restock your pouches for combat. The objective remains unchanged: loot, intel, extraction.
Raids and Game Modes
Head into new anomaly concentration zones!
Added new raids set in North America:
- Downtown;
- Downtown: Unstable Zone;
- Downtown: Collapse (updated version of the Overtime Raid "America: Collapse").
Added a new raid set in Africa:
- Airport — search hangars with military gear and a plane suspended in a gravity anomaly.
Changes to raids:
- Enabled simultaneous matchmaking for multiple raids.
- Marked rare loot zones on the raid selection map and in-raid with color-coded resource icons.
- Increased prevalence of valuable loot in Dalniy Island raids.
- Added the possibility for monster clusters to appear — high danger with higher-tier and more loot.
- Illuminated Dalny Island’s night sky with aurora borealis.
- Improved airdrop landing logic to avoid getting stuck.
- Made rental equipment independent of the selected raid.

Weaponry and Equipment
The Agency has prepared lots of new tools to help you withstand the horrors of the Multiverse. Content labeled “(Harmonization)” unlocks during Harmonization Cycle 2, which begins on a later date.
Added new firearms:
- RSh-12 (Handgun) (Harmonization);
- MAC-11 (Submachine gun) (Harmonization);
- P17-V (Handgun);
- SCAR-H (Assault rifle) (Harmonization);
- M14 (Assault rifle);
- M39 EMR (Semi-auto rifle) (Harmonization);
- DP-12 (Shotgun) (Harmonization);
- 3 other Russian weapons (Harmonization).
Weapon changes:
- Enabled purchase of the M24 in the store after completing the corresponding Investigation.
- Assigned the AR416A5 its own Investigation: it can no longer be bought in the store, acquisition is now via replication.
- Assigned the M82A1 its own Investigation; it can no longer be bought in the store, acquisition is now via replication.
- Several weapons have received balance adjustments.
Added new melee weapons:
- Crowbar;
- Pry bar;
- Baseball bat;
- Police Flashlight.
Added new gear:
- Kamikaze drone (Harmonization);
- Thermal drone (Harmonization);
- Enabled drones to carry more item types, not just grenades.
Added new weapon modifications:
- Variable magnification for optics with the ability.
- Various new foregrips and pistol grips (Harmonization);
- Various new dovetail-to-Picatinny rail adapters (Harmonization);
- Various new optic risers (Harmonization);
- TGP-A Suppressor;
- Spectrum Scope 1-4x magn. (Harmonization);
- C5 Laser Sight (Harmonization);
- Various new pistol red dot collimators (Harmonization);
- XV ACP 40 rds. drum magazine (Harmonization);
- Various new gun camouflages;
- New suppressors for the M14 and M39 (Harmonization).
- New stock for the M39 EMR (Harmonization).
Chronogenes:
- Added a charge system for Tier III chronogenes: up to 10 charges, with 1 charge consumed on each raid death.
- Enabled charge replenishment via fusion: each merge of Tier II chronogenes into a Tier III chronogene adds 1 charge.
- Prohibited equipping multiple identical Tier III chronogenes.

Medicine
- Reworked medkits: one use now initiates the healing process, multiple uses are no longer required to fully recover your condition.
- Reworked the Streaming Injector.
- Added the Burst Injector (Harmonization).
- Replaced healing ampules with the new "Medications" item: loose medication doses that can be used to refill medkits.
Body Sleeves
- Added a new operative: Naomi Carter, providing two new Body Sleeves for her that unlock after Harmonization.
- Strengthened the Beast Body Sleeve: increased bullet proof bonus to 9.5% (from 6%).
- Reworked the Pulse Body Sleeve: now provides 10% additional healing for all body parts as its bonus.
- Updated callsigns for several Body Sleeves.
Vehicles
Get behind the wheel of new rides — from American off-roaders to the iconic "Kopeyka."
Added new vehicles:
- American armored car;
- 1978 American off-roader;
- 6 unique Soviet cars.
Vehicle changes:
- Enabled working turn signals, dash indicators, sirens, and light bars.
- Increased Repair kit spawns in car trunks.
- Added emergency lights and signals:
- Gave traffic police cars flashing beacons;
- Enabled the buggy’s projectors to blind enemies.
- Improved buggies.
- Improved ATVs.
- Reworked the model of the Soviet jeep.

Monsters and Anomalies
New monsters:
- Deployed Police and SWAT patrols to the new "Downtown" raid.
- Split Flowermen by biome into African and American variants with their own Alpha minibosses, lure-bushes, and roots.
Monster changes:
- Prevented monsters from being able to see through walls, bushes, and trees.
- Taught Turned Soldiers to be able to flee from Operatives.
- Enabled Alpha Flowerers to be able to reach snipers on rooftops.
- Increased Poltergeist audio activity: now it can rattle unlocked doors and make noise to awaken other monsters.
- Enabled Mimics to be able to possess objects.
- Fixed Mimic tendrils being able to pass through walls.
- Added trailing discharge to Ball Lightning.
- Increased Hunter echolocation radius to 100 meters.
- Added dedicated traps to capture Hellhounds, Invisibles, Distorted, Flowermen, Ball Lightning, and Fireballs for the new "Specimen Capture" and "Anomaly Capture" operative objective contracts.
Investigations and Contracts
The Agency has plenty of new work — and rewards — for you!
- Added various new Investigations.
- Added various new contract types and variants of existing types.
- Extended neutralization credit for Investigation progress to count hits from all Operatives within 20 seconds before the target’s death.
Item Crafting
Many changes to the process of replication and fusion have been enacted by the Agency.
- Moved item fusion (instant creation from components) from the Refiner to the Replicator; preserved all existing synthesis recipes.
- Added additional fusion possibilities with costs of special resources: new chronotrace types (metal, composite, fiber, chemicals, energy, idea), where acquisition of them is by dismantling any items, with especially large yields from valuable raid finds.
- Removed the blueprint completion requirement to unlock full replication of an item; now, unlock fusion and replication recipes immediately upon extracting an item, but now it is required to charge the replication blueprint with the new chronotraces.
- Introduced a replication limit; replenish it using the new chronotraces.
- Removed the "replicated" item status; replicated items are now indistinguishable from purchased or looted versions.
- Removed old universal chronotraces: granted "Chronotrace Containers" to players who held them and enabled recycling those containers into the new chronotraces.
- Added the ability to craft a small backpack from rugs directly in a raid on Dalniy Island maps.
Storage
- Added specialized storage stashes for specific item categories (e.g., chronotraces) with significantly increased capacity but also item-type restrictions.
- Added a temporary storage stash for items evacuated from a raid (safe containers, Robot Dogs, rented gear), moving these items into a one-way stash that persists until your next raid, then it clears before the start of a new raid.

Gameplay
A new inventory system, plus overhauls to respawn beacons and safe containers — get more control over your loadout!
Inventory overhaul:
- Reworked pouches: they no longer provide inventory capacity bonuses and now grant additional pockets instead.
- Set unique starting inventory capacities based on Body Sleeve.
- Added various new pouches.
- Added a pockets system categorized by item type and size; pocket count now depends on the chosen Body Sleeve and equipped pouches. Pockets can accept either magazines, ammo, medicine, grenades, other consumables, or be universal, and can be large or small.
Other changes:
- Allowed Beacons to be picked up after placement.
- Added Tactical beacons that revive a player with random Agency-issued rental gear.
- Enabled the ability to opt out of evacuating items from the safe container when dead.
- Added sleds; attach them to an operative to haul cargo.
- Enabled mindvault hacking by an ally or its owner to gather active matter, with faster hacking in those cases.
- Enabled sending the Robot Dog to extract without a player escort.
- Improved Robot Dog pathing to follow your vehicle and get stuck less often.
- Enabled fire extinguishers to react when shot.
- Reworked the death screen; showing detail of the Operative’s status and damage report.
- Enabled the ability to revive any Operative, not just allies.
- Enabled the ability to send a help request to other players upon death so they can revive you.
Interface
- Added global chat; separate channels also added and a new "Chat settings" tab to adjust options with them.
- Added map markers with the ability to type chat messages inside them.
- Reduced item tooltip card size; hold Alt (on keyboard) to view full details.
- Updated Missions Terminal UI with a full-size map, quick search, and clear labeling of Isolated Raids.
- Moved access to the music player from the old "Audio" tab to a new button with a visual equalizer in the top-right of the screen.
- Merged the "Controls" settings tab into the main game "Options" tab.
- Increased Raid Archive capacity to 20 of the most recent raids.
- Added a low-ammo warning if you don’t have enough equipped in the raid deployment window.
- Added a quick option to queue up (if the raid was played solo, the raid location is still active, and there are no contracts to turn in) for the same raid location and type (not the same session) from the raid debriefing menu after a failed raid.
Music Player
- Added various new music tracks: find them in Africa, America, on Dalniy Island, and even in the Gigastructure raid.
- Added a visual equalizer, pause and rewind controls, a favorites section, double-click to launch, and notifications for new tracks.
Audio
- Updated quick-chat phrases in English, German, and Chinese.
- Updated other players’ footstep sounds on certain surfaces.
- Improved reload sounds across all weapon types.
- Refined volume balance between Ball Lightning and Fireballs.
- Improved zone collapse sound.
- Fixed overlapping audio when firing the Scorpion EVO 3.
- Reduced the audible range of injector use by other players.
- Corrected sound-animation desync on War hammer swings.
- Added a "Mute when inactive" setting to silence the game if it is unfocused (on by default).
- Added a "Sound occlusion" setting that muffles or blocks sounds behind obstacles (on by default).
Graphics
- Increased global illumination range.
- Set DirectX 12 (BETA) as default on Intel Iris Xe (enables XeSS).
- Reworked eye adaptation for aiming: exposure now measures from inside the optic, meaning optics used with NVGs no longer blind you.
- Made muzzle flashes adapt their brightness to the background, meaning no more walls of light when firing in the dark.
- Made clouds move with the wind.
- Darkened the night sky for a more cinematic look.
- Prevented fog from desaturating the world.
- Optimized client performance during environment rendering.
- Fixed foam artifacts along shores.
- Reworked firearm impact VFX across different surface materials.
- Adjusted the brightness of fire.
Fixes and Improvements
- Improved Shelter decoration system, allowing many different types of items to be placed as you please.
- Enabled the possibility to move the Refiner and Replicator in Shelter customization.
- Fixed instances of ammo count desync between client and server that could break reloading animations.
- Fixed incorrect hit registration for RPG-7 rockets.
- Fixed an issue that could grant double storage sizes or allow claiming level-up rewards multiple times.
- Fixed instances of bodies falling through the ground after high falls and blocking door opening.
- Fixed flamethrower damage applying through walls.
- Fixed black screen hangs at raid start and when spectating.
- Smoothed monster movement even at high ping.