
Update 0.4.0.55
We’ve added a new Monolith room and furniture for the base, moved item fusion from the regular replication queue to a dedicated slot, made the scout drone more maneuverable, as well as various other improvements and fixes.
Raids
- The SOS signal is now displayed on the map as an area; the exact target location is only shown after the signal is accepted.
- Fixed raid selection: the selector no longer resets the choice between Open or Isolated raids and now correctly accounts for disabled raids.
- Fixed the positions of anomalous signal points in Dogorsk — they previously overlapped with decorations.
- The spawn point in the “Headquarters” raid has been moved — the character no longer gets stuck inside a tank.
- Fixed an issue where monsters were not visible after extraction when switching to observer mode.
- Burned‑out operatives can no longer be hacked.
- Fixed a bug that could cause a player to get stuck on the pier’s staircase in the “Downtown” raid.
Weapons and Combat
- Fixed the ability to aim and shoot through walls when pressing the weapon tightly against them.
- Fixed a bug where Turned Soldiers could hit a player inside armored vehicles.
- Fixed character offset to the left when using a bipod while prone.
- Fixed weapon “sticking” when interrupting the reloading process to insert a magazine.
- Standard magazines (MP5N, UMP, AK‑103, etc.) can now appear in raids in an enriched variant.
- Increased chance to find the TGP‑A suppressor together with compatible weapons.
- The RPL‑20 magazine is now available for purchase in the in‑game store.
Vehicles and Drones
- Fixed a bug causing dead operatives’ bodies to get stuck inside vehicles or appear on their roofs.
- Fixed camera shaking during driving and braking.
- Fixed a bug where destroyed rear wheels of the armored off-roader would twist abnormally.
- The recon drone is now more maneuverable: turn and tilt speeds increased, handling improved.
- Fixed a slight delay in drone camera response.
- Fixed the conflict between night vision and thermal imaging when using the drone — the thermal mode no longer gets overridden by night vision.
Items, Inventory, and Crafting
- Item fusion is now performed in a separate slot of the Replicator — items no longer occupy the regular crafting queue.
- Fixed quick‑healing priority: medkits are used first, then injectors; the search goes through pockets, then inventory; a tooltip now appears if there’s nothing to heal with.
- Fixed discrepancies in character inventory size when using different Body Sleeves.
- Fixed the possibility of overloading inventory by clicking “Add from Stash” in the context menu.
- Fixed a bug preventing the removal of the mask from a Body Sleeve.
- Added context actions for moving items into the Robot Dog.
- Furniture is now available in the store: shelf, table, and wardrobe.
- Added a new icon and in‑game model for “Medications”.
- Fire extinguishers now break into debris when burst, instead of “teleporting” away.
Investigations and Objectives
- Fixed the “Reroll” and “Ghost” investigations: early‑stage objectives have been replaced, route points added, and localizations corrected.
- “Extended Choice”: in the first stage, two different ATV variants now count toward the objective; kills of Turned Soldiers can be accumulated across multiple raids instead of requiring them all in one.
- Fixed progress tracking for objectives involving the Robot Dog and ATV, including monster capture tasks.
- Fixed objectives related to crafting items; investigation texts now refer to the Replicator instead of the Refinement Module.
Interface
- Removed the duplicate raid list panel that appeared when zooming in on the corner of the map.
- Fixed the purchase button in the Monolith unlock window being active for items from an unstarted Harmonization cycle.
- Fixed night vision goggles appearing on the character mannequin after removing the helmet.
- Fixed the missing names on dog tags.
- Improved the recipe search block in the Replicator.
- Fixed false “raids unavailable” messages after changing the interface language.
- Operative statistics (Hired Ops) are now tracked separately and no longer affect K/D ratios in raids.
Graphics and Performance
- Fixed depth‑of‑field artifacts when aiming through optics.
- Fixed volumetric fog in scopes — it no longer moves with the main camera.
- Fixed flickering of procedurally placed objects.
- Fixed headlight dimming and the appearance of refractive glass.
- Grass now gets pressed only under the character’s feet, not under their entire body (except when prone or in water).
- Fixed a potential game crash when loading Hired Ops.
Environment and Effects
- A new Monolith room has been added to the base.
- The campfire effect has been raised to the correct height.
Localization
- Major update to narrative texts for the Chinese localization.
- Fixed the description of one of the old VHS tapes.