
Update 0.4.0.73
We’ve increased the duration of the Downtown raid, improved vehicle handling, made numerous interface improvements and fixed a great many bugs you reported!
Gameplay and Raids
- Increased the duration of the Downtown raid from 30 to 45 minutes.
- Fixed a case in Vehicle Transfer contracts where the vehicle marker could drift far beyond the map bounds.
- Marked the Specimen Capture contract trap on the map until it is picked up or placed.
- Adjusted beacon activation audio to play from the victim’s body, alerting the killer to potential retaliation.
- Fixed an issue where starting gear falls to the ground on raid start due to premature inventory recalculation.
- Fixed an issue where laser designators stayed active after moving the weapon into a container.
- Fixed an issue where dead players’ weapons attached incorrectly to their backpacks.
- Fixed an issue where Seeds’ position changed from where they were idle when being aggroed.
- Fixed an issue where the progress of Collaborative Objective contracts for collecting items could become stuck if the item was in another player's robot dog or vehicle.
- Changed the Black Hat, White Hat investigation objective to eliminate Turned Soldiers from the Cargo Port: Darkness raid to the regular variant; where their appearance is guaranteed.
- Prevented instances where Collaborative Objective contract containers in Ozernoe from clipping through and falling under the bridge.
Transportation and Drones
- Updated all wheeled vehicles to steer more sharply for clearer turns; left the quad bike unchanged.
- Improved the Ural: added a cargo rack, engine, and fuel filler; fixed headlights and paint schemes; ensured distinct color tints across trucks; the military variant no longer darkens the tarp.
- Updated explosions and traps to also knock drones back.
- Updated night vision to auto-disable before using the drone console to prevent image overlap.
- Fixed night vision failing to re-enable after exiting a drone’s thermal camera and when starting to spectate a player.
- Increased lift for the Scout Drone and "Harpy".
- Fixed the drone camera spawning looking off to the side and snapping around.
- Updated RPG-7 rocket behavior to drop from drones as an item instead of flying off.
Weapons and Equipment
- Synchronized individual-round reload logic with animation; the first cartridge no longer takes longer to load than it appears.
- Fixed instances where fully loaded weapons with an unknown round count prompted a pointless reload.
- Fixed variable optics instability; sometimes switched weapons instead of magnification, and the action could stick after death.
- Fixed issues where thermal sights faded under recoil or camera shake.
- Added additional zoom levels to various optics.
- Toned down sniper scope lens reflections in evening and night lighting.
- Corrected SOK-94 Vepr round ejection speed.
- Granted universal pouches (small, medium, large) bonuses to first aid kits, ammo, and grenades.
- Prevented MX-991/U flashlights of different colors from stacking.
- Adjusted prices for most weapons and equipment in the Store, and updated estimated values for loot- or Workshop-only items.
- Removed the 1P87 collimator from AK-103 presets due to mount changes
- Removed the PK-AV from the airdrop kit.
- Increased the chance for golden backpack variants through the Workshop to at least 1%.
- Fixed item counting in the Workshop result window; a charged Tier 3 Chronogene no longer displays as 10 separate items.
- Fixed "xnull" captions appearing on certain melee weapons.
- Increased level reward quantity for Chronotraces Containers to x10 instead of x2; improved the container icon and changed its category.
- Removed instances of incorrect "x10" volume indicators from medicine tooltips.
- Added a prompt on empty quick-access slots to purchase the missing item directly from the Shop.
- Enabled left-click transfer to the robot dog while its own inventory is open.
Shelter and Customization
- Fixed various Shelter customization issues: restored placed items on loading and after visiting the shooting range; recalculated volume when placing furniture; returned furniture to temporary inventory with a separate message.
- Improved Shelter customization edit-mode selection showing the item name and icon; prevented selecting items through walls.
- Fixed Refiner and Replicator placement, added placement-restricted zones, fixed surface gaps, and added furniture collision
- Prevented players from seeing a second ghost preview of a placed object.
- Blocked dog tag placement.
- Changed base raid entry to the Monolith door with portal effects; added a Monolith access-level indicator with tier markings on the portal.
- Restored the evacuation portal.
Monolith and Harmonization
- Updated Monolith window design.
- Added a sound when your Monolith Access Level increases.
- Updated Harmonization access opening with "M" (on keyboard by default) from the Shelter; added a tooltip button hint; set the window to always open on the Cycles list; added "back" navigation and "Esc" to close (also by default on keyboard)
Shop
- Updated the product list to a three-column card grid with large item renders; enabled right-click actions: Buy, Buy 10, Set Quantity, Add to Inventory, Add to Cart, Inspect, Favorite.
- Fixed issues of lag when switching between Shop tabs.
- Fixed items unavailable for purchase for a slot being at the top of the list.
- Improved furniture presentation in the Store.
Interface
- Updated inventory capacity tooltip to separate Body Sleeve and pouch bonuses; displayed suit bonuses on the Body Sleeves cards.
- Marked gray an investigation that cannot be completed in any step in the current raid with a check mark and excluded them from being counted in the Fast Raid Search.
- Updated contract progress to a compact segmented bar; removed the need to scroll the list.
- Updated Journal design.
- Improved raid map custom markers with a backdrop for better readability in bright areas.
- Fixed the last raid map persisting in the Missions Terminal after raid rotation archiving raids.
- Fixed the current squad list overlapping the raid preparation window.
- Fixed the raid menu background being too wide on ultrawide screens.
- Updated the audio player to open on the currently playing track.
- Fixed instances where the item selection window remained on top of the inventory after changing menus from the Body Sleeve selection window.
Graphics and Performance
- Fixed erroneous fog behavior when aiming through sights.
- Fixed the display of pistol collimator sights in the store.
- Reduced flickering in the lobby when using TSR antialiasing.
- Improved performance of dynamic light sources.
- Improved performance in the forest with the "realistic magnification in scopes" setting.
- Added a destruction effect with sound for barbed-wire fences.
- Optimized game resources; game and server loading times have been accelerated.
Sound and Localization
- Added rattle sounds for spectated vehicles, the buggy, and the quad bike.
- Added new SCAR-H firing sounds.
- Updated character movement sounds.
- Revised various narrative texts, standardized objective wording, and renamed the rented equipment term.

Developer Q&A: September 7th 2026!
We’ve just launched a major content update, and Active Matter’s full release is right around the corner on September 15th. It’s the perfect time to answer more of your questions as we get ready!

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