
Update 0.4.0.76
Reworked Harmonization Cycles, added Merits, updated the display of raid objectives and map targets, and fixed a number of interface and performance issues.
Harmonization and Merits
- Updated Harmonization cycles to operate under new rules.
- Introduced "Merits": these are special items earned during an active Harmonization Cycle and spent on rewards.
- Enabled purchasing of past-cycle rewards using Merits or Crystallized Active Matter.
- Added Cycle 2 rewards display.
Contracts and Balance
- Increased the number of daily Priority Raid contracts to three, with the old number of rewards distributed unevenly between them.
Raids and Map
- Updated the raid objective list: each objective now shows its icon inside a progress ring marked with milestones; completed and failed objectives are marked with distinct icons; mandatory or extraction-required objectives feature corner markers; long lists collapse into a line.
- Updated the raid map objective list: made lines more compact, moved details and markers into tooltips, and added mouse-wheel scrolling, panning, and gamepad support; moved early-extraction and extraction-requirement tips below the list.
- Updated map objective markers to display the objective icon inside a colored circle; mirrored the same icon in the list for easy visual matching; removed numbers from zones and markers.
- Fixed combat objective zones obscuring the marker of a covered monster nest; moved threat information to the zone’s tooltip and the objective’s list tooltip.
- Removed the "Details" option from threat markers when no additional information is available.
UI
- Fixed the top tabs in the raid menu (Inventory, Profile, Map) intercepting arrow-key or D-pad navigation within tab content; restored tab switching via gamepad buttons on the large map.
- Ensured locked items in the Shop keep their name and price legible; dimmed only the image.
- Moved buttons in Shelter contract rows inside the row card; unified row widths.
Performance
- Fixed significant stuttering when viewing Shelter customization item previews, also in positions involving collision checks for large objects.
Other
- Fixed an issue where the acceptance of the User Agreement was not saved between game sessions.

Akira Yamaoka Joins the Musical Multiverse of Active Matter!
The legendary Akira Yamaoka, whose melodies shaped the hypnotic atmospheres of iconic horror games, has now become one of the composers for Active Matter!

From Words to Music!
As we previously shared, Akira Yamaoka has joined us in creating music for the multiverse.