
Update 0.4.0.78
Sensors that are required to be defended for contracts have become more durable, and WWII-era weapons can now be found in raids. We've continued improving Shelter customization, the Replicator now has a "Collect All" button, and the Alpha Mimic no longer attacks through walls. All of this plus many other fixes and improvements!
Gameplay and Balance
- Updated Harmonization Cycle 2 offers: unlocking now also grants one copy of the item; unlock a weapon and receive the weapon itself.
- Updated Quick Refine: now triggers on every raid entry, including Isolated raids.
- Reworked damage to sensors used in contracts: they are now harder for monsters to destroy.
- Added extra Active Matter to monster spawns depending on raid size and variant (Isolated or Open).
- Tuned spawn invisibility: it now ends when toggling night vision devices, same as with other actions.
Monsters
- Fixed the Alpha Mimic attacking players through walls and roofs.
- Fixed Swarms so they no longer attacks players inside a closed vehicle cabin.
- Fixed contact-detonation projectiles (e.g., RPG-7 rockets) passing through monsters like Statues.
- Fixed Ball Lightnings getting stuck in one place.
Weapons and Equipment
- Improved SCAR-H accuracy.
- Made the SCAR-H and M110A1 now share a single muzzle device slot.
- Allowed a suppressor to now be attached to the SCAR-H.
- Improved the icon for the Police Flashlight.
- Reworked loot:
- Modern crates now contain fewer AKs and more modern weapons.
- Added a chance to find the PP-2000, M24, and M249 Para.
- A rusty M1911A1, crowbar, baseball bat, M1928A1 Thompson, MP-40, and PPSh-41 can now be found in raids.
- Reduced the number of ammo packs in Turned Soldiers' inventory.
- Fixed an issue that prevented the B-7 binoculars from being used from a quick-access slot.
- Adjusted binocular behavior: they now lower only when right up against a wall.
- Made empty scout drones take up less inventory space.
- Adjusted scope blur: it no longer depends on FOV or magnification; rebalanced blur intensity.
- Softened scope lens reflections to be less distracting while remaining noticeable in dark environments.
- Added animations for using canisters.
Raids and Map
- Fixed instances of missing marker zones in monster-capture Investigations.
- Fixed an icon in the "Controlled Impulse" Investigation: the container with the body no longer overlaps the key icon.
- Updated flashlight collection contracts to accept any flashlights.
- Fixed a contract container in Cargo Port so it is no longer hidden inside decorations.
- Adjusted placement of public contract containers in Downtown: they no longer float or intersect with scenery.
- Added a gravity zone by a contract building in Park to make it clearer how to reach the roof.
- Made subway car door glass breakable.
Shelter and its Customization
- Improved Shelter Edit Mode: split Return to Storage and Reset Position into independent actions; no longer ignore collision checks when resetting from the Furniture menu; hid the Reset button for items already in place.
- Improved item selection in Shelter Edit Mode: more precise selection of small, closely placed objects.
- Fixed the transition effect between Edit and Build modes.
- Fixed instances of flickering light and beeping that persisted in the Shelter after the tutorial.
- Adjusted the shooting range: you can no longer select monsters as targets you haven’t "discovered".
Interface
- Fixed a gamepad bug where one item in the shop had focus but pressing the hotkey purchased another.
- Enabled SCAR-H ammo and modification purchases via the context menu on the weapon slot.
- Fixed instances of incorrect weapon shown in the tooltip when viewing a squadmate’s gear.
- Fixed the queue waiting window changing layout when switching between Open and Isolated raids.
- Consolidated Replicator pickup to a single "Collect All" button; finished items no longer get stuck behind an in-progress replication.
- Adjusted favorites in the Replicator: the favorite star now applies to Active Matter and chronotraces; repair cost is no longer starred by mistake; favorited Refiner rewards are shown first in the tooltip.
- Hid quick access slot icons in Refiner and Replicator windows.
- Fixed a bug that prevented some Investigation tooltips from opening in the Harmonization window.
- Fixed the purchase indicator getting stuck after acquisitions not related to Monolith unlocks.
- Fixed shop volume calculation errors preventing attempting to purchase items through the weapon slot and eliminated rounding errors for volume bonuses.
Spectator Mode and Rescue
- Hid the deceased player’s quick slots in Spectator Mode so they no longer overlay a teammate’s gear.
- Fixed item recognition in the watched teammate’s Rig when in Spectator Mode.
- Hid items for hidden contracts in the inventory when spectating a teammate.
- Fixed an issue where an accepted rescue request marker could appear outside the playable area.
- Added accepted rescue requests to the Smartwatch HUD variant’s round compass; they were already correctly present on the horizontal compass.
- Unified the accepted rescue request icon on the compass with the one on the map.
Graphics and Performance
- Added a new animated loading screen.
- Fixed instances of performance issues occurring during combat with the Alpha Mimic.
- Fixed performance issues caused by the Alpha Mimic car's headlights.
- Fixed incorrect shadows on the tutorial island "Singularity Point".
- Removed graphical artifacts that occurred with low shadow quality settings.
Sound
- Added vehicle refueling sounds for three different canisters.
- Fixed "Always On" voice chat restoring correctly after returning to the Shelter from a raid.

From Words to Music!
As we previously shared, Akira Yamaoka has joined us in creating music for the multiverse.

Even more Active Matter music is now on YouTube!
Dozens of artists are working on the game’s soundtrack, and we’re continuing to reveal the sound of our multiverse. The latest selection features atmospheric tracks by composer Alex Pavlov.