Update 0.1.0.163

We rebalanced the M110A1 and changed a wide range of weapons — including boosting damage for several weaker rifles and SMGs — and gave the Unstable Zone raids a major overhaul to improve extraction chances.

Changes to the M110A1

  • The standard magazine now holds 10 rounds. The weapon is sold and replicated with this new magazine.
  • You can only buy the new 10-round magazine separately.
  • Aiming speed with the new magazine is higher than with the old one.
  • The old magazine can be found in ammo crates during the Headquarters raid. Once you find it, you can research its blueprint and craft copies in the replicator.
  • Volume of the magazine has been increased from 20 to 30.
  • The old magazine can now be enriched.

Weapon balance adjustments

  • Damage with .45 ACP ammo increased by 10%.
  • Damage with 5.45×39 ammo increased by 15%.
  • Damage with 5.56×45 ammo increased by 15%.
  • Damage with 7.62×39 ammo increased by 7%.
  • Damage with 9×39 ammo increased by 45%.
  • SMG effective aimed‐fire range reduced from 100 m to 50 m.
  • Shotgun aiming speed reduced.
  • Accuracy of the XV ACP weapon increased.
  • Aiming speed for the Mosin Sniper Rifle, SVD, M110A1, G3A4, ASh-12 and PKM slightly reduced.
  • Aiming speed for PM-63 and PP-91 SMGs slightly increased.
  • Aiming speed for AKS-74U and TKB-022 slightly increased.
  • Aiming speed for the crossbow slightly increased.

VSS Vintorez and AS Val adjustments

  • Damage significantly increased.
  • Recoil increased.
  • Fire rate slightly increased.
  • Accuracy increased.
  • Aiming speed increased.

Unstable Zone raid changes

  • The extraction portal remains locked until the second-to-last collapse phase completes.
  • Once unlocked, the portal stays active and instantly teleports you to the Shelter until the final collapse. When no safe zones remain, the portal closes.
  • Reduced visual effects while the zone is collapsing in Military Base: Unstable Zone.
  • Added visual effects while the zone is collapsing in Headquarters: Unstable Zone.
  • Zone damage is now proportional to each body part’s health pool — higher-HP parts take more damage. The head survives one extra tick to give players an extra chance.

Other changes

  • Devourer damage is reduced for each wall its attack penetrates.
  • Fixed a bug that caused the items required to complete the contract in “Escape from Dogorsk” to be missing.
  • Added a waiting status icon when inviting players to your squad.
  • Fixed map zooming in Unstable Zone raids from altering the displayed collapse radius.
  • Fixed an issue opening the inventory if you interrupted a drone pickup.
  • Added more monster-control hints in the “Controls” menu.