Update 0.1.0.174

We continue to improve spawn points, added rare rewards for completing daily Nexus contracts, and let you view and track recipes during a Raid to see which components you need. Plus, a number of bugs and issues have been fixed.

Improvements and Changes:

  • Adjusted respawn points so that players no longer appear too close to one another.
  • Added boxes as the daily Nexus rewards which can contain not only common weapons but, with a small chance, rare weapons too.
  • Increased drop rate of the PU 3.5X optical scope for the Mosin sniper rifle.
  • Prevented “High-Priority Cargo” quest containers from being destroyed.
  • Added notifications for when you pick up components required for a fuse recipe. Also added a new dedicated tab to view recipes while in a Raid.
  • Displayed modification icons in the possible results when crafting weapons in the Refiner using recipes.
  • Rebalanced Body Sleeve resistances so “Bulletproof” and “Resilience” chronogene grant reduced bonuses.
  • Added a confirmation prompt (“Are you sure you want to return to base?”) when spectating or respawning is available.
  • Added an “Echolocation” hint when transforming into a Hunter.
  • Updated enriched-item descriptions to indicate when they unlock a blueprint upon extraction.
  • Increased the chance for enriched items to appear on Burned Out Operatives in Isolated Raids.
  • Reduced replication time for the Makarov Honorary pistol from 8 hours to 1 hour.

Bug Fixes:

  • Fixed an issue where shooting at point-blank range dealt reduced damage to enemies.
  • Fixed an issue where both a foregrip and a sight were displayed simultaneously on the ASh-12.
  • Fixed an issue where certain fences in “Headquarters: Unstable Zone” could not be cut.
  • Fixed several cases in which the Robot Dog would get stuck in coal piles.
  • Fixed an issue where leaves on trees in “Headquarters” raids were not penetrable by bullets.
  • Fixed an issue where you could both gather Active Matter and inspect a magazine at the same time, causing the magazine to float in midair.
  • Fixed an issue where the screen would blur for a second when equipping a sniper rifle.
  • Fixed an issue where Flowermen could not kill Operatives.
  • Fixed an issue where the sound of ejected casings during a weapon unjam could be heard by everyone nearby.
  • Fixed an issue where certain objects did not appear in the sight when “Realistic Magnification in Scopes” was enabled.
  • Fixed an issue in Isolated Raids where the reload timer would freeze if you started sprinting while repacking a magazine.
  • Fixed an issue where using a rusty M4 contributed to M4A1 blueprint research progress.
  • Fixed an issue where, upon returning to base, music outside your favorites playlist would sometimes play despite “Favorites only” being enabled.
  • Fixed an issue where you could click through various UI elements behind the “Change log” window.
  • Fixed an issue where dropped weapons would twitch on the ground if dropped while an animation was playing.
  • Fixed an issue where enriched items looted from the corpses of Burned Out Operatives in Isolated Raids did not unlock Replicator blueprints.
  • Fixed desaturation of vibrant colors, now vibrant hues remain vivid.

Other changes

  • Increased the maximum amount of Active Matter collected in Raids to 300 from 100.
  • Increased the Active Matter costs of reviving a teammate and made them exponential for each revive. New costs are 10, 50, 150, up from 5, 10 and 15.