Update 0.1.0.188

We’ve changed the balance in the "America: Collapse" raid, increased rewards in PvPvE, and made a number of improvements related to scopes, collision, and maps!

Balance changes in the "America: Collapse" raid

  • Fixed a bug where monsters ignored the beacon.
  • Beacon with Distorted: slightly increased wave pace, reduced pauses between first attacks.
  • Beacon with Mimics and Invisibles: added Distorted, number of waves increased from 3 to 4.
  • Beacon with Hellhounds and final beacon: added new enemy.
  • Items in crates are no longer enriched.
  • Now the data flash drive yields 50 chronotraces.
  • The number of flash drives now depends on the number of players in the squad.

Increased rewards for repeatable PvPvE contracts

  • Increased the amount of credits in rewards.
  • Added more universal rewards (consumables, armor plates, etc.).

Improvements and changes

  • Added a hot/cold mechanic for finding the container where you need to place the cargo.
  • Fixed the position of the G3A4 on the stand in the shelter.
  • The lens size for scopes in realistic and simplified modes has been unified and is now approximately the same.
  • Fixed hand position when aiming with the UMP — the sight is now positioned closer to the character's face.
  • Changed the sound of the Devourer preparing to attack.
  • Fixed a bug where monsters attacked the player through walls.
  • Added collision to Flowermen so they can't be walked through.
  • Added more cassettes to the "Headquarters" location.
  • Minor fix for the TNG6 6.0x scope.
  • Available recipes are now highlighted more prominently and appear at the top of the list.
  • Added color change to the gear check and deployment button when selecting an isolated raid.
  • Dendroids now drop one type of remains.
  • Changed monster zones in "Ozernoe", they are now located farther from player spawn points.
  • Fixed a bug where when transforming into a Hunter, the items themselves were displayed instead of signal grenades.
  • Fixed a bug where during map rotation, the leader in a group incorrectly saw allies displayed as ready status.
  • Fixed a bug where an item saved using a protected container didn't unlock recipes and didn't add points toward item research.
  • Fixed a bug that prevented Hunter-controlled monsters from fighting other creatures if attacked.
  • Fixed a bug that prevented Flowermen from dealing damage to Hunter-controlled creatures.
  • Fixed the night vision device effect getting stuck when quickly pressing its activation key.
  • Added a separate message when attempting to equip a second signal grenade.
  • Fixed a bug that caused a glowing point to appear at the player's base.
  • Wooden crates at the "Military Base" can now be destroyed.
  • Fixed getting stuck in the fence when cutting through it.