
Update 0.1.0.188
We’ve changed the balance in the "America: Collapse" raid, increased rewards in PvPvE, and made a number of improvements related to scopes, collision, and maps!
Balance changes in the "America: Collapse" raid
- Fixed a bug where monsters ignored the beacon.
- Beacon with Distorted: slightly increased wave pace, reduced pauses between first attacks.
- Beacon with Mimics and Invisibles: added Distorted, number of waves increased from 3 to 4.
- Beacon with Hellhounds and final beacon: added new enemy.
- Items in crates are no longer enriched.
- Now the data flash drive yields 50 chronotraces.
- The number of flash drives now depends on the number of players in the squad.
Increased rewards for repeatable PvPvE contracts
- Increased the amount of credits in rewards.
- Added more universal rewards (consumables, armor plates, etc.).
Improvements and changes
- Added a hot/cold mechanic for finding the container where you need to place the cargo.
- Fixed the position of the G3A4 on the stand in the shelter.
- The lens size for scopes in realistic and simplified modes has been unified and is now approximately the same.
- Fixed hand position when aiming with the UMP — the sight is now positioned closer to the character's face.
- Changed the sound of the Devourer preparing to attack.
- Fixed a bug where monsters attacked the player through walls.
- Added collision to Flowermen so they can't be walked through.
- Added more cassettes to the "Headquarters" location.
- Minor fix for the TNG6 6.0x scope.
- Available recipes are now highlighted more prominently and appear at the top of the list.
- Added color change to the gear check and deployment button when selecting an isolated raid.
- Dendroids now drop one type of remains.
- Changed monster zones in "Ozernoe", they are now located farther from player spawn points.
- Fixed a bug where when transforming into a Hunter, the items themselves were displayed instead of signal grenades.
- Fixed a bug where during map rotation, the leader in a group incorrectly saw allies displayed as ready status.
- Fixed a bug where an item saved using a protected container didn't unlock recipes and didn't add points toward item research.
- Fixed a bug that prevented Hunter-controlled monsters from fighting other creatures if attacked.
- Fixed a bug that prevented Flowermen from dealing damage to Hunter-controlled creatures.
- Fixed the night vision device effect getting stuck when quickly pressing its activation key.
- Added a separate message when attempting to equip a second signal grenade.
- Fixed a bug that caused a glowing point to appear at the player's base.
- Wooden crates at the "Military Base" can now be destroyed.
- Fixed getting stuck in the fence when cutting through it.

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Rewards for watching Active Matter this week
Operatives, from October 18th (16:00 GMT) until October 25th (16:00 GMT) receive rewards for watching Active Matter streams!