Update 0.1.0.204

Tactical flashlights can now blind enemies! New magazines have been added for M-series rifles, 5.45 mm AKs, and the AS Val. Enemy AI has been improved and a number of bugs have been fixed.

Weapons:

  • Added new magazines:
    • 30-round for AS Val (cannot be purchased, only found in Raids);
    • 30- and 40-round for M-series rifles, AR-15s and the SCAR-L;
    • 45- and 60-round for all 5.45 mm AK variants.
  • Increased replication time for the RPK-74 from 30 minutes to 2 hours.
  • Tactical flashlights weapon attachments now have a blinding effect on enemies.
  • Improved visual appearance of the collimator reticle at different times of day.
  • Decreased jam frequency for rusty Soviet weapons.
  • Reduced glow effects from sniper scope crosshairs.
  • Fixed incorrect 3D models on certain suppressors and scopes.

Enemies:

  • Fixed an issue in the “Deep Cover” raid where monsters could attack a player disguised as the Turned soldier if awakened.
  • Improved pathfinding for Hellhounds, Distorted, and Mimics.

Raids:

  • Adjusted rewards for the “Deep Cover” raids.
  • Prevented airdrops from deploying if the safe-zone radius is less than 75 meters.
  • Added an immediate fail for the “High-Priority Cargo” task if the Monolith Emission Scanner is lost without a method of obtaining it again, allowing the operative to extract without waiting for the final portal.
  • Fixed an issue where the Monolith Emission Scanner for “High-Priority Cargo” could get stuck in rocks at the start of the Raid.
  • Closed an exploit that allowed players to enter the crane without a key in the Cargo Port Raid.

Other Changes:

  • Implemented camera rotation to face the killer after an the player dies, except when killed from behind.
  • Added interruption of any ongoing healing action when sprinting.
  • Added unique monster remains models.
  • Fixed a bug where the shop’s “Buy to storage” button could become unresponsive.
  • Reorganized the blueprint tree by placing suppressors and magazines under Weapon Mods.
  • Prevented Miss Second from announcing “no targets found” when using her auto-scanner.
  • Implemented a deactivation of Miss Second’s auto-scanner while firing or taking damage.
  • Fixed an issue preventing weapons from being placed into empty stash slots when no free space was reported.
  • Enabled "Realistic Magnification in Scopes" support for the TNG6 6.0x Scope.
  • Matched item size in the "Can be found in this Raid" descriptions to their actual inventory volume.
  • Intel GPU: fixed graphical artifacts inside sniper scope lenses.
  • Fixed various UI graphical artifacts affecting Intel GPU users.