Developers Answer Even More Of Your Questions!

You submitted even more questions, and we are providing even more answers! Check out our responses below.

General Questions

Will you add more servers, like somewhere in Asia?

We would consider it, as we would like to better serve players in Asia. Right now we’re evaluating infrastructure options and player demand, but we don’t have anything firm to share just yet.

Why is gifting an edition limited to just the Standard Edition?

Our expanded editions are bundled products (the Standard Edition plus extra perks on top). At this time, it isn’t technically possible to gift higher bundles.

More third-party sellers are popping up advertising cheats for the game. Are you concerned about this?

We take player concerns about cheating very seriously. We continuously monitor cheat sources and investigate in-game reports of suspicious behavior, taking action against users found to use illicit software.

Gameplay Questions

Will the various random civillian items we find (vases, electronics, or other storage junk) have uses beyond refining? Will they gain new uses - like being handed in for quests or used in crafting recipes? Currently there is little reason to take any of it, and containers are filled with these.

Yes, we are going to make simple lootable objects more valuable, but we will reveal more details when it is closer to being ready.

Why were the per-action chronotrace yield numbers removed from the Replicator UI, and can they be restored?

Chronotrace rewards per action now scale dynamically: the first instance of an action awards the most traces with diminishing returns on repeats. Different types of items also grant different numbers per action – for example, monster kills with a pistol grant more chronotraces compared to an SMG, as it’s more difficult to secure pistol kills. Since there’s no longer a fixed number to show, we can’t display it directly.

You mentioned in a recent Q&A that you will expand the statistics shown on weapons. Will the raw damage of every caliber be shown when hovering over a gun or the ammo?

Instead of a single “damage” figure which can be too abstract, further information will break down ballistic properties like muzzle velocity, velocity drop-off over distance, and armor-piercing capability. This gives a clearer picture of how each caliber actually performs.

Are you planning on clarifying or standardising attachments? So many dovetail mount scopes can’t be equipped to dovetail rails and it’s confusing as to why.

We are indeed thinking about this, but it’s not so simple, especially with Soviet-era optics that vary in mounting height. Some scopes can’t physically align (for example, the Scope PSO Marksman 4.0x magn. made for the SVD can’t fit an AK as the AK’s receiver is too high). Some other optics can technically fit, but they would end up being so high above the barrel that it makes aiming very difficult. We will be redesigning the attachment system for more intuitive compatibility, but this overhaul will not be completed immediately.

Optics feel very difficult to find in Raids through loot. What is the plan for these?

Most optics can already be unlocked via Monolith research, then purchased from the shop or crafted after being fully researched. A handful - like Mosin sniper rifle scopes - remain only found in Raids. This loot can feel rare, but we continually monitor drop rates and player feedback (for example, we recently increased the Mosin sniper rifle scope’s spawn chance) to keep tuning these odds.

Aimpunch feels excessively strong - often preventing retaliation mid-fight. Any plans to adjust it?

We agree the current aimpunch effect is too punishing. A rework is something we want to do for it in the future to smooth out aim disturbance and make gunfights feel fairer.

Airdrops rarely contain worthwhile gear and their sound is too loud at long range. Will you improve them?

The issue of airdrop sounds playing at full volume at any distance is a bug - we’ll fix it. We’re also going to be boosting the value of loot in airdrops so they’re more enticing to approach.

The M110A1, especially with a thermal and still-present 20-round mags, is still too strong and dominates with its two-tap kills. Will you nerf it? The game is becoming an M110A1 fest, which makes games repetitive and over time less interesting to play.

Weapon balance is an ongoing process driven by usage, stats and feedback, and is constantly being reviewed. We’ve noted the M110A1’s high pick rate and are preparing adjustments to ensure a wider variety of guns remain viable in different scenarios. Look for balance changes in upcoming patches.

The Hunter Body Sleeve outperforms other sleeves with so much armor. Will it be nerfed?

We have a Body Sleeve rebalance in the works that will bring the Hunter sleeve more in line with other options. We’ll share specifics when the new balance is finalized!

You mentioned last Q&A about expanding the possible tasks and objectives, but will there be weekly contracts in addition to daily ones, offering tougher goals and better rewards?

Yes - weekly contracts are coming. They’ll feature more ambitious objectives and correspondingly higher-tier rewards to complement the daily challenges.

Replicator times seem inconsistent (e.g., the PPSh-41 and Makarov pistol, despite having vastly different power, both take 5s; NVGs take 4h vs. SPAS-12 at 10m for similar credit costs in the shop; ceramic armor plates take 30m but cost 1800 credits even though there are 10m guns that cost 4000 credits). Why are craft times seemingly tied to item “power” instead of shop price?

Replication times are driven by an in-lore “multiverse competition” model: highly-demanded items from player decisions take longer to print, while niche gear comes faster. This mechanism balances replicating versus looting and purchasing, preventing players from as quickly stockpiling the same item from each other’s stashes. We will continuously monitor demand and may adjust craft times to keep everything feeling well-paced.

Is Replicator progression meant to be secondary to PvP looting? Some pure-PvP players feel looting yields too little compared to crafting.

While the Replicator offers predictability, PvP loot drops every piece of carried gear - potentially including high-end finds that you can’t craft immediately. We will also be adding more PvP-focused tasks and rewards so both progression paths remain equally rewarding.

 

New Features & Future Plans

When can we expect a "reconnect" feature? When the game crashes, we can not reconnect to the Raid we were in.

Reconnecting already exists, but there are currently a number of situations where it doesn’t work as it should. Developers are actively troubleshooting these problems.

Is there an update on the solo-only and other different squad configurations for Raids you mentioned in the last Q&A? What will this look like? Is this the sole solution to make solo-play more viable from developers?

We’re currently experimenting with new Raid modes - such as Cargo Port: Deep Cover - that implement matchmaking rules to group solo players exclusively with other solos. Further trials may explore Raid configuration variants that match squads only against other squads.

In response to player feedback, we’re also testing a new matchmaking system, that will apply for all Raids, placing solos against other solos, and squads with other squads. These changes are in internal testing now, and we’ll begin public trials soon.

Is it possible to add a player-selectable language tag to the “Find squad” interface to allow players speaking the same language to be matched together? Currently “Find squad for” is not that useful in finding teammates because you will never know what language your potential teammate will speak.

The current squad-search tool is pretty basic in functionality for now and will be vastly improved. This includes a future plan to expand its filtering options so you can better match with players who speak your language.

Will “common weapons” get more unique mods (e.g., AKS-74U wood handguard and PBS-4 silencer, MP5 iconic handguard integrated lamp)?

Absolutely. Weapon customization is an area that could become far more comprehensive in the future. We’ll continue adding new modifications constantly. Recently we introduced new tactical flashlights, and some new custom magazines will soon follow.

Any chance of a true 2x scope or variable-zoom optics?

For now, there’s already a fixed 2x scope on the AUG! Variable-zoom scopes are next on our plans, and we hope to release them as soon as they’re ready. We know that some scopes in the game must have this feature.

Do stance changes affect recoil? Sometimes it’s hard to tell.

Yes - aiming and your firing stance (standing, crouched, prone), as well as if you’re using a bipod should the weapon allow it, all modifies recoil and weapon sway.

Will there be different shotgun slugs or ammo types (Dragon’s Breath for Flowermen, flechette for players and Turned Soldiers, etc.)?

Yes. We plan to expand the ammo roster with various specialty rounds to give you more tactical options.

Will there be a main questline with characters and an overarching story?

We will be adding more story-driven quests, but not a single linear campaign for now.

Any hints to the release or test of the new faction and clan battle part of the game? Looking forward to see operatives have faction badges and some role play elements.

The faction feature is still in development, with a likely release in 2026.

You previously said that vehicles like the T-90 and Ka-50 will be used in Nexus battles. Will these vehicles still be usable in Raids or are they purely for PvP?

Heavy vehicles are planned for large-scale Nexus battles, and players will have opportunities to fight with them.

Quick-Fire Answers:

Below are short and snappy answers to some of your other questions we observed across social media. We wanted to use these to tease some things to come, but we aren’t ready to share full details just yet.

Do you have any plans for future eSports or PvP tournaments, or maybe to support those hosted by the community?

Yes – but this is for the future.

Are you planning to increase the number of items purchasable with Crystallised Active Matter (CAM)?

Yes. We’ll steadily add new possible purchases.

You mentioned in the last Q&A that dog tags will gain more purpose – what did you mean?

Indeed - collecting dogtags serve purposes beyond being a trophy to remember your enemy’s death. We’ll cover details of this in future.

Do you plan to expand the shooting range’s options? For example, adding the ability to customize targets to be various Body Sleeves of our choosing, being able to adjust each one’s equipped armor plates and types?

Yes, the shooting range will receive more improvements and options.

Any plans for a community market or deeper economy features?

Possibly. We’ll need to collect and analyze more data on trading patterns to decide for sure.

Will you keep adding new weapons, including ones from Japan, China, and other nations?

Yes. We’ll continue expanding the arsenal with firearms from a range of regions.

Will there be more Monolith Access Levels? Since they are named after Greek letters, there could be 12 more levels.

Yes. If progression pacing calls for it, we may introduce additional Monolith levels in future updates.

The Robot Dog struggles with gravity anomalies and floating terrain - will it improve?

Yes. We will be refining its pathfinding so it can navigate tricky environments more reliably.

Can we change our starting Body Sleeve once without replaying the Monolith or buying the game again?

No. Unlock a new Sleeve through the Monolith or obtain the other starter Body Sleeves in self-sacrifice rewards. There’s no one-time free switch.

Can you let us know what the rewards will be for those who vote for Harmonization of the Multiverse, and how will it scale with number of votes per player?

The number of votes per player will be counted and rewards will scale accordingly. We cannot disclose specific awards at the moment; we’ll do so in the future nearer to the time.

Another week, another full Q&A - thanks for all your questions! Keep your questions coming on social media. If your question didn't make it into this Q&A, don't worry! We may answer it next time.