Update 0.4.0.122

By order of the Agency, an experimental Body Sleeve appearance-correction mode has been activated. Spatial distortions may occur; further adjustments are planned in subsequent updates.

Character Customization

  • Added Body Sleeve customization (BETA), available on the Sleeve selection screen.

Gameplay

  • Prevented Swarms from stinging players inside the church in Ozernoe.
  • Introduced a new Distorted variant in their lairs: it is tougher than standard variants and able to summon its kin with a scream.
  • Added dynamic extraction points to Dogorsk raids.
  • Moved Vehicle Transfer contracts to the "Agent" level.
  • Prevented players transformed into monsters from reviving other players.
  • Made Active Matter drop next to the player’s gear when they transform into a monster.
  • Routed backpacks crafted during a raid directly into the inventory: auto-equipping into an available slot or placing into a suitable container, and only dropping to the ground if there isn’t enough inventory space.
  • Fixed an objective marker for the "Cold Trail" investigation: the placement prompt now appears within the designated zone.
  • Fixed a bug where weapons could break when exiting the shooting range during a reload.
  • Fixed reload timings for the TOZ-B shotgun.
  • Fixed a bug where a flamethrower’s visual effect would persist after the owner died during its firing.
  • Fixed an issue where the display of night vision devices hovered above the player's head after exiting invisibility upon spawning in a raid.
  • Fixed instances of the previous zone circle flashing on the minimap between zone-shrink stages.
  • Fixed instances of hair clipping through helmets on dead bodies and issues regarding helmets visiblility after death.

UI and Inventory

  • Prevented the medication and ammo selection menus, as well as the "Add Items (+)" options next to pouch and backpack slots, from closing after each selection by default.
  • Redesigned the visuals of the music player’s interface.
  • Disabled the "Add Items (+)" button when no inventory space remains.
  • Restored the stacking of empty medkits.
  • Fixed the purchase notification when buying an item for a slot that already contains an equipped copy: it no longer incorrectly states that two items were purchased instead of one.
  • Added a tooltip to the inventory weight indicator showing how weight affects sprinting speed.

Localization and Descriptions

  • Merits and Prime tooltips now indicate that these currencies persist after wipes.
  • Specified in the PNV-57E Night Vision Device tooltip which helmet it is compatible with.
  • Updated the Harmonization window description.

Performance

  • Fixed instances of performance drops when entering combat with film grain enabled.