
Update 0.1.0.137
We’ve pacified the Distorted, introduced a new thermal-invisibility chronogene, cut down scope glare, and fixed crossbow ballistics.
- Added “Cold-blooded” thermal-invisibility chronogenes that make the wearer less visible through thermal scopes.
- Crossbows are now zeroed at 25 meters instead of 50 meters, and crossbow bolt trajectory arcs have been lowered.
- Distorteds now calm down faster when disturbed but not woken up.
- Reduced lens flare on all optical scopes.
- The “Repair all equipment” option is now also available on the Raid preparation screen.
- Refining any gasoline canisters now returns 20% of their volume in credits.
- Refining empty enriched backpacks now returns credits equal to their folded volume - previously, a bug treated them as if they were full.
- Settings for the music player now also appear in the Sound section of the Options window.
- Added new sounds for bullets whizzing by and for impacts.
- Fixed an issue where reload sounds coming from behind the player were inaudible.
- Fixed an issue where captured dog tag descriptions in the Raid debriefing menu showed a raw textkey.

Update 0.1.0.133
We’ve adjusted replication times and shop prices to rebalance the popular M110A1, M82A1, SVD, and select suppressors.

Update 0.1.0.145
Operatives now will earn more chronotraces for refining enriched items, but now repeatedly using the same item in a single Raid yields diminishing blueprint-unlock returns. We’ve also nerfed the Hunter Distorted’s echolocation: it no longer highlights targets around it (now it only does on the minimap) and it’s cooldown has been raised.