
Update 0.4.0.78
Sensors that are required to be defended for contracts have become more durable, and WWII-era weapons can now be found in raids. We've continued improving Shelter customization, the Replicator now has a "Collect All" button, and the Alpha Mimic no longer attacks through walls. All of this plus many other fixes and improvements!
Gameplay and Balance
- Updated Harmonization Cycle 2 offers: unlocking now also grants one copy of the item; unlock a weapon and receive the weapon itself.
- Updated Quick Refine: now triggers on every raid entry, including Isolated raids.
- Reworked damage to sensors used in contracts: they are now harder for monsters to destroy.
- Added extra Active Matter to monster spawns depending on raid size and variant (Isolated or Open).
- Tuned spawn invisibility: it now ends when toggling night vision devices, same as with other actions.
Monsters
- Fixed the Alpha Mimic attacking players through walls and roofs.
- Fixed Swarms so they no longer attacks players inside a closed vehicle cabin.
- Fixed contact-detonation projectiles (e.g., RPG-7 rockets) passing through monsters like Statues.
- Fixed Ball Lightnings getting stuck in one place.
Weapons and Equipment
- Improved SCAR-H accuracy.
- Made the SCAR-H and M110A1 now share a single muzzle device slot.
- Allowed a suppressor to now be attached to the SCAR-H.
- Improved the icon for the Police Flashlight.
- Reworked loot:
- Modern crates now contain fewer AKs and more modern weapons.
- Added a chance to find the PP-2000, M24, and M249 Para.
- A rusty M1911A1, crowbar, baseball bat, M1928A1 Thompson, MP-40, and PPSh-41 can now be found in raids.
- Reduced the number of ammo packs in Turned Soldiers' inventory.
- Fixed an issue that prevented the B-7 binoculars from being used from a quick-access slot.
- Adjusted binocular behavior: they now lower only when right up against a wall.
- Made empty scout drones take up less inventory space.
- Adjusted scope blur: it no longer depends on FOV or magnification; rebalanced blur intensity.
- Softened scope lens reflections to be less distracting while remaining noticeable in dark environments.
- Added animations for using canisters.
Raids and Map
- Fixed instances of missing marker zones in monster-capture Investigations.
- Fixed an icon in the "Controlled Impulse" Investigation: the container with the body no longer overlaps the key icon.
- Updated flashlight collection contracts to accept any flashlights.
- Fixed a contract container in Cargo Port so it is no longer hidden inside decorations.
- Adjusted placement of public contract containers in Downtown: they no longer float or intersect with scenery.
- Added a gravity zone by a contract building in Park to make it clearer how to reach the roof.
- Made subway car door glass breakable.
Shelter and its Customization
- Improved Shelter Edit Mode: split Return to Storage and Reset Position into independent actions; no longer ignore collision checks when resetting from the Furniture menu; hid the Reset button for items already in place.
- Improved item selection in Shelter Edit Mode: more precise selection of small, closely placed objects.
- Fixed the transition effect between Edit and Build modes.
- Fixed instances of flickering light and beeping that persisted in the Shelter after the tutorial.
- Adjusted the shooting range: you can no longer select monsters as targets you haven’t "discovered".
Interface
- Fixed a gamepad bug where one item in the shop had focus but pressing the hotkey purchased another.
- Enabled SCAR-H ammo and modification purchases via the context menu on the weapon slot.
- Fixed instances of incorrect weapon shown in the tooltip when viewing a squadmate’s gear.
- Fixed the queue waiting window changing layout when switching between Open and Isolated raids.
- Consolidated Replicator pickup to a single "Collect All" button; finished items no longer get stuck behind an in-progress replication.
- Adjusted favorites in the Replicator: the favorite star now applies to Active Matter and chronotraces; repair cost is no longer starred by mistake; favorited Refiner rewards are shown first in the tooltip.
- Hid quick access slot icons in Refiner and Replicator windows.
- Fixed a bug that prevented some Investigation tooltips from opening in the Harmonization window.
- Fixed the purchase indicator getting stuck after acquisitions not related to Monolith unlocks.
- Fixed shop volume calculation errors preventing attempting to purchase items through the weapon slot and eliminated rounding errors for volume bonuses.
Spectator Mode and Rescue
- Hid the deceased player’s quick slots in Spectator Mode so they no longer overlay a teammate’s gear.
- Fixed item recognition in the watched teammate’s Rig when in Spectator Mode.
- Hid items for hidden contracts in the inventory when spectating a teammate.
- Fixed an issue where an accepted rescue request marker could appear outside the playable area.
- Added accepted rescue requests to the Smartwatch HUD variant’s round compass; they were already correctly present on the horizontal compass.
- Unified the accepted rescue request icon on the compass with the one on the map.
Graphics and Performance
- Added a new animated loading screen.
- Fixed instances of performance issues occurring during combat with the Alpha Mimic.
- Fixed performance issues caused by the Alpha Mimic car's headlights.
- Fixed incorrect shadows on the tutorial island "Singularity Point".
- Removed graphical artifacts that occurred with low shadow quality settings.
Sound
- Added vehicle refueling sounds for three different canisters.
- Fixed "Always On" voice chat restoring correctly after returning to the Shelter from a raid.