
Update 0.5.0.33
Fixed an issue with weapon recoil when using optical and thermal sights, as well as gear loss caused by long loading times when entering an Isolated Raid. New monsters no longer spawn near players, the contract list can now be expanded directly in the raid menu, investigations are now distributed among characters based on their specialization, the grappling hook now works in and on the surface of water, and a new pair of portals have been added to the "Icarus Offices," along with increased loot.
Investigations
- Distributed Investigations among characters by topic, according to their specialization.
- Added a hover tooltip to the "Choose a Case" list that shows unlocked stages and their progress.
- Equipment investigations now display the actual item as the main reward instead of the unlock.
- Reworked the Warden's task: the door that opens with the key is now marked on the map, the room has more loot spots, and each of them is guaranteed to give a reward. The Warden's Wallet is now an Epic item that can be kept or processed in the Refiner.
- Moved a lever in the "Protocol" Investigation that was completely blocked by environment objects to a more accessible spot.
- Fixed monster capture task progress resetting when the trap with the monster was placed in the Robot Dog's backpack.
- Fixed an issue where weapons awarded for investigation contracts at the Power Plant were given without a magazine.
Interface
- Added a toggle to the raid menu, above the raid information on the right, this will now expand the full contract list.
- Added a hint to the raid selection dropdowns explaining how to select one or more raids with a mouse or gamepad.
- Rare perks are now highlighted in the perk tree.
- Fixed chronotrace icons in the Refiner message when deploying to a raid.
Gameplay and Balance
- Prevented new monsters from spawning in monster habitats while players are nearby.
- Reduced RPG shaped-charge jet damage to 200 (from 1,200). A single rocket is no longer enough to kill an Alpha Mimic but still destroys vehicles. Rocket explosion damage has not changed.
- Bullets can now penetrate metal mesh.
- The rope can now be used underwater and on the surface of the water, and can be used to pull a teammate out of the water.
- Turned Soldiers can now navigate around doors correctly again.
- Fixed items falling through the ground after spawning and dropping.
- Fixed an issue where a flashlight attached to the underbarrel mount did not appear in the action selection menu.
Weapons and Items
- Unified the aim point rule for all sights: weapon zoom and field of view no longer shift the point of impact. Optical and thermal sights no longer affect weapon recoil.
- Moved the monster trap to the "Grenades" category in storage and the Workshop (they were previously in "Miscellaneous").
- Made all soundtrack CDs fit the "Any CD" slot in fusion (for example, for the Icarus Medbay pass); the track stays unlocked.
- Changed badge and stamp albums, as well as regular wallets, to dismantle into idea and fiber chronotraces; their total amount is unchanged.
- Changed armor plates to move to the first suitable free slot when switching Body Sleeves instead of going to storage. Fixed an error when re-equipping them.
- Renamed HX6 suppressors to HX6 7.62 and HX6 5.45.
- Fixed an error that prevented changing the camouflage of the "Knight" Body Sleeve.
Raids and Maps
- Icarus Offices: added a new pair of portals between the tilted gravity island at the lower east entrance and the inverted floor at the top of the building.
- Fixed gear loss that occured when loading into an Isolated Raid took too long. A clear error message is now shown on loading timeout.
- Made a new Isolated Raid start immediately if the previous one was interrupted. Gear from the interrupted raid is returned.
- Removed the old zone circle from the map after the zone shrinks in raids with zone collapse.
- Power Plant: removed separate markers from key containers. You will now be guided by the marker of the key itself, which disappears once it is picked up.
- Icarus Offices: significantly increased the chance of finding valuable items in the Icarus Medbay, hotel rooms, and the Warden's storeroom.
- Icarus Offices: closed off access to the Warden's storeroom using the anchor and rope.
- Fixed the Relativity sports car being labeled as an ATV during extraction.
Shelter
- Moved the fusion device to the east wall, where it now stands in a row with the Refiner.
- Changed the Relativity sports car deployment marker in the Shelter to look like a golden ticket. It can be hung on the wall like a painting.
- Your squadmates' body sleeve appearance settings are now displayed while at the Shelter.
Sound
- Improved the volume balance between car trunk sounds, the sound of a trunk closing is now quieter.
Controls
- On Linux, fixed an issue where keyboards, mice, RGB lighting controllers, and other non-gamepad devices were incorrectly recognized by the system as joysticks, causing unwanted automatic scrolling. Such devices are now correctly identified and no longer cause this issue.
Localization
- Fixed an issue where color tags in contract names were displayed as raw text instead of applying the color in the debriefing tasks tab and shop info.
