Update 0.3.0.91

We’ve rolled out a new way for all players to spot high-value loot spawns in raids. In addition, Turned Soldiers can no longer shoot through doors, and we also fixed shooting range interaction issues and resolved physics bugs affecting bodies, fire spread, and doors — plus a range of other fixes and improvements.

  • Added eye icon markers for valuable loot appearing on the map that are visible to all players in that raid.
  • Fixed an instance where Turned Soldiers could shoot through certain closed doors.
  • Fixed the spawn position of the victim's body required for the "Before falling" Investigation case in the Park raid; it no longer appears inside sandbags.
  • Fixed erroneous physics where bodies were left hovering above an object that moved.
  • Fixed the incorrect sideways fire spread for the Incendiary grenade and the Molotov Cocktail.
  • Fixed a bug where sprinting at a closed door would cause it to open and close twice.
  • Fixed the weapon modification counter in the inventory during a raid from not including irremovable weapon modifications in the total number equipped.
  • Fixed a number of equipment-related issues occuring when interacting with or leaving the shooting range in the Shelter.
  • Fixed a bug where using the Refiner would cause all collapsed fuse recipe categories to expand.
  • Fixed various localization errors.
  • Improved dynamic lighting and its sources.
  • Improved stability and performance when using the Vulkan API renderer.