
Update 0.3.0.99
Initial sprinting speed has increased and incomplete daily Primary Objectives now correctly change when contract rotation occurs. You can now also refine trophy dog tags taken from enemy Operatives, the weapon Modding window now fully lists all compatible weapon modifications, plus many other fixes and improvements.
- Enabled automatic changing of partially-complete Primary Objectives when standard contract rotation occurs, and automatically grants players any unclaimed partial completion rerwards for those contracts.
- Increased base speed when a player begins sprinting, eventually returning to the player’s standard speed in their current state, taking into account heart rate and stamina.
- Added a new unlockable Refiner fuse recipe to the Monolith, "Legacy of the fallen," which allows you to convert up to three dog tag trophies into Monolith Tokens per day.
- Added a full "Suitable mods" list for each weapon modification type in the weapon Modding view.
- Added a more detailed confirmation warning when attempting to craft a large quantity of items in the Refiner.
- Added the ability to mark components required for fuse recipes in the Refiner as Favorites.
- Fixed a terrain hole on the Dam map that players could fall through.
- Fixed an incorrect teleportation portal on the Park raid.
- Fixed an issue where the location of an item required for a contract’s completion sometimes did not appear on the map.
- Disabled daily Agent-level and Expert-level Primary Objectives for "Unstable Zone" raids, as there were not any Operative Objectives of their type in these raids.
- Added a "Show Body Parts only when damaged" Interface option to hide the player’s character model on the smart watch UI if all body parts are at full health.
- Fixed an issue where more than four active effects were not displayed correctly in the smart watch UI.
- Redesigned the Perks Tree of the player’s current Personal Timeline, adding animations.
- Improved filters in the Shop and the Refiner.