Update 0.4.0.93

We’ve reduced costs of fusion and replication restoration for rare items, reduced cost of repairing helmets and armor plates, and made many other changes and improvements!

Gameplay and Balance

  • Reduced initial sprint speed.
  • Added effects from bipods on weapon handling: differentiated the two bipod types by their impact on aim-down-sights speed and weapon swap speed.
  • Fixed a rare bug where RPG-7 rockets could detonate immediately after being fired.
  • Fixed an issue where an incorrect round count displayed during reload.
  • Fixed instances of camera shake persisting after the player’s death.
  • Enabled placing defeated enemy dog tags in your Shelter.
  • Investigation progress is no longer counted in raids where Provided Equipment is used.
  • After deploying to a raid with Provided Equipment, redeploying with it again is blocked for five minutes. The countdown starts from the moment the raid begins.

Raids and Locations

  • Increased indoor Isolated Raid monster densities for Distorted and Flowermen, including variants, on Dalniy Island and in Anguka Anga; fixed Turned Soldier spawn positions in Factory raids.
  • Restored objective marker colors on the raid map and compass to match the objective list instead of just being white.
  • Displayed teleports (using portals) on the raid summary map as dashed lines.

Medicine

  • Reworked Medications so that a single pile restores 100 medkit charges and occupies one unit of volume.
  • Enabled disassembling a medkit into a pile of Medications (similar to breaking down a magazine into rounds).
  • Updated Turned Soldier loot and pouches to contain 1 or 2 piles of Medications instead of a full stack.

Drones

  • Fixed an issue where drones failed to collide with people, monsters and vehicles.
  • Fixed drone rotation also rotating the player controlling it.
  • Fixed an issue where the player’s head disappeared when flying a drone close to it.
  • Enabled drones to be able to fly through portals.

Economy, the Workshop, and the Shop

  • Reduced costs of fusion and replication restoration for rare (blue) items.
  • Reduced repair costs (for armor plates, helmets) from 0.9 of the nominal value of the item to 0.7.
  • Increased refining rewards from deactivated monster transformation artifacts and reduced the rarity from Epic to Rare.
  • Changed story contract (Additional Objectives) rewards from 20 to 5 Crystallised Active Matter.
  • Merged differently colored item variants, mostly pistol grips, into single listings.
  • Added the Body Sleeve Investigation "Ghost" to Monolith Access Level 10.
  • Adjusted prices slightly for select Monolith unlocks.
  • Enabled equipment repair directly from the Refiner.
  • Enabled the possibility to, with a single click, send contract rewards to "Quick Refine".
  • Updated Replicator blueprints to show remaining replications and how many fusions can be launched from available resources in the storage; added a filter button to switch all blueprints to fusion recipes.

Interface

  • Added an equipment check panel to the inventory above the Body Sleeve image for ammo resupply, armor repair, and refilling medical supplies, with pre-raid warnings.
  • Added a "recharge" button to the medkit icon enabling refilling without the context menu or drag and dropping Medications.
  • Fixed instances of identified items appearing as unidentified.
  • Fixed instances of incorrect chronogene charge values in the tooltip.
  • Fixed incorrect loading of player nicknames in the raid summary menu and in chat.
  • Fixed instances of incorrect cursor display when opening chat during a raid.
  • Fixed instances of the Refiner’s screen being able to float in mid-air.
  • Fitted the currency tooltip header to a single line so long names no longer overlap the value.
  • Updated the display of equipment weight.
  • Added the ability to undo furniture placement in Shelter Edit Mode.

Graphics

  • Added an extra large subtitle font size for small screens.
  • Made car headlights a dynamic light source: prevented interiors from erroneously being lit from within when driving forward.

Lore and Characters

  • Added the three founders of the Agency (Alexander Arkhangelsky, Genevieve Brennan, and Si Chen) to the character menu.
  • Added descriptions for locations with valuable loot within Shegolskoe, Ozernoe, Factory, and Airport.