
Update 0.4.0.165
Operatives! Here is a quick update following your feedback. We’ve adjusted Distorted pursuit behavior and noise sensitivity, made fire damage from Molotovs and flamethrowers affect monsters more reliably again, and restored your ability to squeeze past surrounding groups of monsters.
- Distorted that teleport in front of a fleeing player now appear farther away, giving you more time to react.
- Agitated Distorted animate more visibly, making it easier to see whether their sleep is restless, and that they could wake up at any moment.
- Bullet impacts now generate noticeably less noise for monsters, meaning that they react less to them. Firing with a suppressor is also now even less likely to wake nearby groups.
- Monsters now stop reacting to noise faster and fall into deep sleep faster.
- Fixed a bug that made monsters walk around Molotov and flamethrower fire, so it could not be used against them. Monsters now pass through such fire and take damage from it. Bonfires and other permanent fire sources are still avoided by all monsters: the bug came from that mechanic, and the mechanic itself is kept.
- We've restored old collision physics with monsters: it's now easier to break out of an encirclement by pushing enemies aside. However, this occasionally can cause you to end up inside a monster again — we're continuing to work on a fix for this issue.

Actualización 0.4.0.163
Esta actualización hace que la extracción sea más segura en la Isla Dalniy con puntos de salida reubicados y nueva cobertura, mejora la estabilidad con menos fallos del juego, hace que las Semillas abandonen la persecución antes y evita que los Sabuesos Infernales aparezcan en los tejados. También hemos ajustado la forma en que los Distorsionados persiguen a los objetivos que huyen de ellos - échale un vistazo a la nota de los desarrolladores en la sección Enemigos.

¡Active Matter Ahora Está Disponible en PC, PlayStation 5 y Xbox Series X|S!
¡Operativos, la puerta al Multiverso está abierta!