Update 0.4.0.73

We’ve increased the duration of the Downtown raid, improved vehicle handling, made numerous interface improvements and fixed a great many bugs you reported!

Gameplay and Raids

  • Increased the duration of the Downtown raid from 30 to 45 minutes.
  • Fixed a case in Vehicle Transfer contracts where the vehicle marker could drift far beyond the map bounds.
  • Marked the Specimen Capture contract trap on the map until it is picked up or placed.
  • Adjusted beacon activation audio to play from the victim’s body, alerting the killer to potential retaliation.
  • Fixed an issue where starting gear falls to the ground on raid start due to premature inventory recalculation.
  • Fixed an issue where laser designators stayed active after moving the weapon into a container.
  • Fixed an issue where dead players’ weapons attached incorrectly to their backpacks.
  • Fixed an issue where Seeds’ position changed from where they were idle when being aggroed.
  • Fixed an issue where the progress of Collaborative Objective contracts for collecting items could become stuck if the item was in another player's robot dog or vehicle.
  • Changed the Black Hat, White Hat investigation objective to eliminate Turned Soldiers from the Cargo Port: Darkness raid to the regular variant; where their appearance is guaranteed.
  • Prevented instances where Collaborative Objective contract containers in Ozernoe from clipping through and falling under the bridge.

Transportation and Drones

  • Updated all wheeled vehicles to steer more sharply for clearer turns; left the quad bike unchanged.
  • Improved the Ural: added a cargo rack, engine, and fuel filler; fixed headlights and paint schemes; ensured distinct color tints across trucks; the military variant no longer darkens the tarp.
  • Updated explosions and traps to also knock drones back.
  • Updated night vision to auto-disable before using the drone console to prevent image overlap.
  • Fixed night vision failing to re-enable after exiting a drone’s thermal camera and when starting to spectate a player.
  • Increased lift for the Scout Drone and "Harpy".
  • Fixed the drone camera spawning looking off to the side and snapping around.
  • Updated RPG-7 rocket behavior to drop from drones as an item instead of flying off.

Weapons and Equipment

  • Synchronized individual-round reload logic with animation; the first cartridge no longer takes longer to load than it appears.
  • Fixed instances where fully loaded weapons with an unknown round count prompted a pointless reload.
  • Fixed variable optics instability; sometimes switched weapons instead of magnification, and the action could stick after death.
  • Fixed issues where thermal sights faded under recoil or camera shake.
  • Added additional zoom levels to various optics.
  • Toned down sniper scope lens reflections in evening and night lighting.
  • Corrected SOK-94 Vepr round ejection speed.
  • Granted universal pouches (small, medium, large) bonuses to first aid kits, ammo, and grenades.
  • Prevented MX-991/U flashlights of different colors from stacking.
  • Adjusted prices for most weapons and equipment in the Store, and updated estimated values for loot- or Workshop-only items.
  • Removed the 1P87 collimator from AK-103 presets due to mount changes
  • Removed the PK-AV from the airdrop kit.
  • Increased the chance for golden backpack variants through the Workshop to at least 1%.
  • Fixed item counting in the Workshop result window; a charged Tier 3 Chronogene no longer displays as 10 separate items.
  • Fixed "xnull" captions appearing on certain melee weapons.
  • Increased level reward quantity for Chronotraces Containers to x10 instead of x2; improved the container icon and changed its category.
  • Removed instances of incorrect "x10" volume indicators from medicine tooltips.
  • Added a prompt on empty quick-access slots to purchase the missing item directly from the Shop.
  • Enabled left-click transfer to the robot dog while its own inventory is open.

Shelter and Customization

  • Fixed various Shelter customization issues: restored placed items on loading and after visiting the shooting range; recalculated volume when placing furniture; returned furniture to temporary inventory with a separate message.
  • Improved Shelter customization edit-mode selection showing the item name and icon; prevented selecting items through walls.
  • Fixed Refiner and Replicator placement, added placement-restricted zones, fixed surface gaps, and added furniture collision
  • Prevented players from seeing a second ghost preview of a placed object.
  • Blocked dog tag placement.
  • Changed base raid entry to the Monolith door with portal effects; added a Monolith access-level indicator with tier markings on the portal.
  • Restored the evacuation portal.

Monolith and Harmonization

  • Updated Monolith window design.
  • Added a sound when your Monolith Access Level increases.
  • Updated Harmonization access opening with "M" (on keyboard by default) from the Shelter; added a tooltip button hint; set the window to always open on the Cycles list; added "back" navigation and "Esc" to close (also by default on keyboard)

Shop

  • Updated the product list to a three-column card grid with large item renders; enabled right-click actions: Buy, Buy 10, Set Quantity, Add to Inventory, Add to Cart, Inspect, Favorite.
  • Fixed issues of lag when switching between Shop tabs.
  • Fixed items unavailable for purchase for a slot being at the top of the list.
  • Improved furniture presentation in the Store.

Interface

  • Updated inventory capacity tooltip to separate Body Sleeve and pouch bonuses; displayed suit bonuses on the Body Sleeves cards.
  • Marked gray an investigation that cannot be completed in any step in the current raid with a check mark and excluded them from being counted in the Fast Raid Search.
  • Updated contract progress to a compact segmented bar; removed the need to scroll the list.
  • Updated Journal design.
  • Improved raid map custom markers with a backdrop for better readability in bright areas.
  • Fixed the last raid map persisting in the Missions Terminal after raid rotation archiving raids.
  • Fixed the current squad list overlapping the raid preparation window.
  • Fixed the raid menu background being too wide on ultrawide screens.
  • Updated the audio player to open on the currently playing track.
  • Fixed instances where the item selection window remained on top of the inventory after changing menus from the Body Sleeve selection window.

Graphics and Performance

  • Fixed erroneous fog behavior when aiming through sights.
  • Fixed the display of pistol collimator sights in the store.
  • Reduced flickering in the lobby when using TSR antialiasing.
  • Improved performance of dynamic light sources.
  • Improved performance in the forest with the "realistic magnification in scopes" setting.
  • Added a destruction effect with sound for barbed-wire fences.
  • Optimized game resources; game and server loading times have been accelerated.

Sound and Localization

  • Added rattle sounds for spectated vehicles, the buggy, and the quad bike.
  • Added new SCAR-H firing sounds.
  • Updated character movement sounds.
  • Revised various narrative texts, standardized objective wording, and renamed the rented equipment term.